Generation V · Move No. 512

Acrobatics

Acrobacias

Acrobatics is a Flying-type, Physical-class Move. Review its attributes, effect, game availability and every Pokémon able to learn it.

55 Power
100% Accuracy
15 PP
#0512 Acrobatics
Overview

Move description

The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.

Overview

Target

Selected Pokémon

One other Pokémon on the field, selected by the trainer.

Overview

Effect

Inflicts regular damage. If the user has no held item, this move has double power.

Battle mechanics

Technical behavior, availability and special interactions for this move.

Generation V Unova
Category Inflicts damage
Priority 0

Availability

TM Main series

Location: Purchase a Tracksuit Jacket (Fire) at Hammerlocke.Talk to the male NPC at Ballonlea.

View games with Machines that teach this Move

Interactions

Rules that affect how this move interacts with abilities, items and other moves.

Makes contact Blocked by Detect and Protect Copied by Mirror Move Targets opposite side in triples
Mystery Dungeon data

Acrobatics across Mystery Dungeon

Compare the game-specific behavior of this move across the Mystery Dungeon version groups in which data is available.

These values belong to Mystery Dungeon. They are intentionally separate from the main-series attributes shown above.

Version group

Gates to Infinity

#512
Power
7 Maximum 99
Accuracy
95% Maximum 98%
PP
15 Maximum 50

It becomes more powerful if you're not holding an item.

Range
Front
Target
Enemy
Physical Can level up

History across games

See how this move, its values and official descriptions changed across the games.

10 versions Latest: Scarlet / Violet
Community

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Compatibility

Pokémon that learn Acrobatics

Review compatible Pokémon, their learning method and the game version used as reference.

121–144 of 233 Pokémon Page 6 of 10