Gates to Infinity
- Power
- 7 Maximum 99
- Accuracy
- 95% Maximum 98%
- PP
- 15 Maximum 50
It becomes more powerful if you're not holding an item.
- Range
- Front
- Target
- Enemy
Acrobatics is a Flying-type, Physical-class Move. Review its attributes, effect, game availability and every Pokémon able to learn it.
The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
One other Pokémon on the field, selected by the trainer.
Inflicts regular damage. If the user has no held item, this move has double power.
Technical behavior, availability and special interactions for this move.
Location: Purchase a Tracksuit Jacket (Fire) at Hammerlocke.Talk to the male NPC at Ballonlea.
View games with Machines that teach this MoveRules that affect how this move interacts with abilities, items and other moves.
Compare the game-specific behavior of this move across the Mystery Dungeon version groups in which data is available.
These values belong to Mystery Dungeon. They are intentionally separate from the main-series attributes shown above.
It becomes more powerful if you're not holding an item.
See how this move, its values and official descriptions changed across the games.
Review compatible Pokémon, their learning method and the game version used as reference.