Mystery Dungeon: Rescue Team
- Power
- 40
- Accuracy
- 100%
- PP
- 15
Inflicts damage on the target. It leaves the target with one HP if its damage would have made the target faint.
- Range
- Enemy in front
- Critical rate
- 12%
- Strikes
- 1
- Weight
- 30
False Swipe is a Normal-type, Physical-class Move. Review its attributes, effect, game availability and every Pokémon able to learn it.
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
One other Pokémon on the field, selected by the trainer.
Inflicts regular damage. Will not reduce the target’s HP below 1.
Technical behavior, availability and special interactions for this move.
Location: Buy from Pokemon Center at the top level of Motostoke (10000)
View games with Machines that teach this MoveRules that affect how this move interacts with abilities, items and other moves.
Compare the game-specific behavior of this move across the Mystery Dungeon version groups in which data is available.
These values belong to Mystery Dungeon. They are intentionally separate from the main-series attributes shown above.
Inflicts damage on the target. It leaves the target with one HP if its damage would have made the target faint.
Inflicts damage on the target but leaves it with 1 HP if its damage would have made the target faint.
Inflicts damage on the target but leaves it with 1 HP if its damage would have made the target faint.
It damages an enemy, but leaves at least 1 HP.
Knocking out an enemy with this move raises the chance of befriending the enemy.
See how this move, its values and official descriptions changed across the games.
Review compatible Pokémon, their learning method and the game version used as reference.