Mystery Dungeon: Rescue Team
- Power
- 1
- Accuracy
- 68%
- PP
- 14
Hits the target in succession until it misses. Its power rises with every hit. It may hit up to five times.
- Range
- Enemy in front
- Critical rate
- 12%
- Strikes
- 5
- Weight
- 15
Rollout is a Rock-type, Physical-class Move. Review its attributes, effect, game availability and every Pokémon able to learn it.
The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
One other Pokémon on the field, selected by the trainer.
Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used Defense Curl since entering the field, this move has double power.
Technical behavior, availability and special interactions for this move.
Rules that affect how this move interacts with abilities, items and other moves.
Compare the game-specific behavior of this move across the Mystery Dungeon version groups in which data is available.
These values belong to Mystery Dungeon. They are intentionally separate from the main-series attributes shown above.
Hits the target in succession until it misses. Its power rises with every hit. It may hit up to five times.
Inflicts damage on the target with attacks that continue in a single turn until one misses. Its power rises after each hit, and it can last for a maximum of 5 attacks.
Inflicts damage on the target with attacks that continue in a single turn until one misses. Its power rises after each hit, and it can last for a maximum of 5 attacks.
It damages an enemy up to 5 times until one misses. Damage increases each hit.
It damages an enemy 5 times in a row, or until it misses.
See how this move, its values and official descriptions changed across the games.
Review compatible Pokémon, their learning method and the game version used as reference.