Mystery Dungeon: Rescue Team
- Power
- 6
- Accuracy
- 90%
- PP
- 17
Inflicts damage on the target. It may also leave the target confused.
- Range
- Enemy in front
- Critical rate
- 12%
- Secondary effect
- 0.3%
- Strikes
- 1
- Weight
- 20
Dizzy Punch is a Normal-type, Physical-class Move. Review its attributes, effect, game availability and every Pokémon able to learn it.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
One other Pokémon on the field, selected by the trainer.
Inflicts regular damage. Has a chance to confuse the target.
Technical behavior, availability and special interactions for this move.
Rules that affect how this move interacts with abilities, items and other moves.
Compare the game-specific behavior of this move across the Mystery Dungeon version groups in which data is available.
These values belong to Mystery Dungeon. They are intentionally separate from the main-series attributes shown above.
Inflicts damage on the target. It may also leave the target confused.
Inflicts damage on the target. It may also afflict the targeted enemy with a Confused status condition.
Inflicts damage on the target. It may also afflict the targeted enemy with a Confused status condition.
It damages an enemy and may Confuse its target, making attacks and movements go astray.
See how this move, its values and official descriptions changed across the games.
Review compatible Pokémon, their learning method and the game version used as reference.