Generation I · Move No. 146

Dizzy Punch

Dizzy Punch is a Normal-type, Physical-class Move. Review its attributes, effect, game availability and every Pokémon able to learn it.

70 Power
100% Accuracy
10 PP
#0146 Dizzy Punch
Overview

Move description

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Overview

Target

Selected Pokémon

One other Pokémon on the field, selected by the trainer.

Overview

Effect

Inflicts regular damage. Has a chance to confuse the target.

Battle mechanics

Technical behavior, availability and special interactions for this move.

Generation I Kanto
Category Inflicts damage; inflicts status ailment
Priority 0
Condition Confusion
Turns 2–5
Condition chance 20%

Availability

Main series

Interactions

Rules that affect how this move interacts with abilities, items and other moves.

Makes contact Blocked by Detect and Protect Copied by Mirror Move Punch-based

History across games

See how this move, its values and official descriptions changed across the games.

16 versions Latest: Sword / Shield 1 change
Community

Would you recommend Dizzy Punch?

Compatibility

Pokémon that learn Dizzy Punch

Review compatible Pokémon, their learning method and the game version used as reference.

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