Mystery Dungeon: Rescue Team
- Power
- 20
- Accuracy
- 88%
- PP
- 12
Inflicts damage on the target. Its power depends on how often the move Stockpile was used before.
- Range
- Enemy in front
- Critical rate
- 12%
- Strikes
- 1
- Weight
- 25
Spit Up is a Normal-type, Special-class Move. Review its attributes, effect, game availability and every Pokémon able to learn it.
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
One other Pokémon on the field, selected by the trainer.
Inflicts regular damage. Power is equal to 100 times the amount of energy stored by Stockpile. Ignores the random factor in the damage formula. Stored energy is consumed, and the user’s Defense and Special Defense are reset to what they would be if Stockpile had not been used. If the user has no energy stored, this move will fail. This move cannot be copied by Mirror Move.
Technical behavior, availability and special interactions for this move.
Rules that affect how this move interacts with abilities, items and other moves.
Compare the game-specific behavior of this move across the Mystery Dungeon version groups in which data is available.
These values belong to Mystery Dungeon. They are intentionally separate from the main-series attributes shown above.
Inflicts damage on the target. Its power depends on how often the move Stockpile was used before.
Inflicts damage on the target. Its power depends on how many times Stockpile was used in advance.
Inflicts damage on the target. Its power depends on how many times Stockpile was used in advance.
It damages an enemy. Its power depends on how many times the user used Stockpile in advance.
The more you charge up, the more powerful this move gets.
See how this move, its values and official descriptions changed across the games.
Review compatible Pokémon, their learning method and the game version used as reference.