Bug Buzz
Has a chance to lower the target’s Special Defense by one stage.
- Power
- 90
- Accuracy
- 100%
- PP
- 10
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This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
A gust of wind is whipped up by wings and launched at the target to inflict damage.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
The target is attacked with small flames. This may also leave the target with a burn.
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
The target is blasted with a forceful shot of water.
The target is blasted by a huge volume of water launched under great pressure.
The user attacks everything around it by swamping its surroundings with a giant wave.
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
The target is attacked with a peculiar ray. This may also confuse the target.
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
The target is attacked with a powerful beam. The user can't move on the next turn.
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
The user gathers light on the first turn, then blasts a bundled beam on the next turn.
The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns.
The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
The target is attacked with a discharge of filthy gases. This may also poison the target.
The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
A vortex of air is shot at the target to inflict damage. This move has a heightened chance of landing a critical hit.
The user attacks with a chilling gust of powdery snow. This may also leave opposing Pokémon frozen.
The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
The user hurls mud in the target's face to inflict damage and lower its accuracy.
The user attacks by spraying ink in the target’s face or eyes. This may also lower the target’s accuracy.
The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.
A retaliatory attack that counters any special move, inflicting double the damage taken.
The user attacks with a prehistoric power. This may also boost all the user's stats at once.
The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Two turns after this move is used, a hunk of psychic energy attacks the target.
The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power.
The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat.
A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat.
The user attacks by letting loose a horribly loud, resounding cry.
The target is razed by a fiery explosion. The user can't move on the next turn.
The target is hit with a watery blast. The user can't move on the next turn.
This move's type and power change depending on the weather at the time the move is used.
The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit.
The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user attacks with an odd, unseeable power. This may also make the target flinch.
The target faints instantly. This move is less likely to hit the target if used by Pokémon other than Ice types.
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
The user slams the target with the roots of an enormous tree. The user can't move on the next turn.
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
The user scatters curious leaves that chase the target. This attack never misses.
The user strikes the target with a quick jolt of electricity. This attack never misses.
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Two turns after this move is used, a concentrated bundle of light blasts the target.
The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
This move's power is doubled if the target's HP is at half or less.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.
The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat.
The target is attacked with a shock wave generated by the user's gaping mouth.
The user attacks with a ray of light that sparkles as if it were made of gemstones.
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat.
The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat.
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
The user attacks the target with sound waves of deafening chatter. This confuses the target.
The user releases countless shots of light at the target. This move's type changes depending on the kind of plate held by the user.
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
The user blasts the target with power that distorts even time. The user can't move on the next turn.
The user tears the target along with the space around it. This move has a heightened chance of landing a critical hit.
The user traps the target inside a maelstrom of fire that inflicts damage for four to five turns.
The user emits a shock wave from its body to attack its target. This may also harshly lower the target's Sp. Def stat.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat.
The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted.
The user attacks the target by throwing a clump of special mud. All stat changes are eliminated.
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
This relentless attack does massive damage to a target affected by status conditions.
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP.
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears.
A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears.
A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears.
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats.
The user attacks by blowing its cold breath on the target. This move always lands a critical hit.
The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy.
The user looses a pitch-black shock wave at the target to inflict damage. This may also lower the target's accuracy.
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target.
The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
The user fires a beam of light at its target. The move’s type changes depending on the Drive the user holds.
The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.
The user cuts with its long horn. The odd power contained in the horn deals physical damage to the target.
The user attacks by blowing freezing cold air at opposing Pokémon. This also lowers their Speed stats.
The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn.
Cloaked in flames, the user attacks the target by dancing and flapping its wings. This may also boost the user's Sp. Atk stat.
The turn after using this move, the user surrounds the target with an ultracold, freezing wind to inflict damage. This may also leave the target with a burn.
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
The user brings down a giant flame. This move's power is boosted when influenced by an enormous lightning bolt.
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
The user attacks by stirring up a fairy wind to strike the target.
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
The user attacks everything around it with the destructive power of a terrible explosive sound.
The user immerses the target in superheated steam. This may also leave the target with a burn.
Using a hyperspace hole, the user appears right next to the target and strikes. This attack can hit a target using a move such as Protect or Detect.
The user hits the target with throwing stars two to five times in a row. This move always goes first.
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
The user damages opposing Pokémon by emitting a powerful flash.
The target is infested and attacked for four to five turns. The target can't flee during this time.
The user absorbs its target’s HP. The user’s HP is restored by over half of the damage taken by the target.
Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot.
The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be cured by the touch of these bubbles.
The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.
The user attacks the target by dancing with all its might. This move becomes the same type as the user's type.
If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target’s Ability.
The user rubs the scales on its entire body and makes a huge noise to attack opposing Pokémon. The user's Defense stat is lowered after the attack.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon.
The user unleashes a strong beam. The recoil from this move harshly lowers the user's Sp. Atk stat.
The user shoots powerful lasers using the power of a prism. The user can't move on the next turn.
The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Ability.
The user hits the target with the force of nature. It halves the target’s HP.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user attacks everything around it by causing its own head to explode. This also damages the user.
The user attacks the target with a pillar of light. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user condenses energy within its body and unleashes that energy from its core to inflict damage.
The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target.
The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.
The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat.
The user attacks the target by emitting steam. This may also confuse the target.
This is Eternatus’s most powerful attack in its original form. The user can’t move on the next turn.
The user fires a beam of steel that it collected from its entire body. This also damages the user.
The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.
This move is either physical or special—whichever will inflict more damage. This may also poison the target.
The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain.
The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain.
The user utilizes the energy of the terrain to attack. This move’s type and power change depending on the terrain at the time the move is used.
The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
The user throws scorching sand at the target to attack. This may also leave the target with a burn.
The user traps the target inside a cage of sparking electricity that inflicts damage for four to five turns.
Converting its life-force into power, the user attacks opposing Pokémon. The lower the user's HP, the lower the move's power.
The user shoots its psychic power from its eyes to attack. This may also leave the target frozen.
The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch.
The user attacks by sending a frightful amount of small ghosts at opposing Pokémon.
The user attacks with its tremendous psychic power. This also drains 3 PP from the move last used by the target.
The user attacks by wrapping opposing Pokémon in fierce winds brimming with love and hate. This may also lower their Attack stats.
The user attacks by emitting a mysterious power. This also boosts the user’s Sp. Atk stat.
The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user.
The user slashes the target with aura-enriched wings. This also boosts the user's Speed stat. This move has a heightened chance of landing a critical hit.
The user attacks the target with spine-chilling resentment. This also lowers the target’s Attack stat.
The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition.
The user attacks with savagely cold winds that cause both body and spirit to tremble. This may also lower the Speed stats of opposing Pokémon.
The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave opposing Pokémon with paralysis.
The user attacks by wrapping opposing Pokémon in fierce winds and searingly hot sand. This may also leave them with a burn.
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat.
The user blows out raging flames as if singing a song, scorching the target. This also boosts the user's Sp. Atk stat.
The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle.
The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent.
The user summons a ruinous disaster. This cuts the target’s HP in half.
The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit.
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row.
The user shoots its own armor out as blazing projectiles. This also lowers the user’s Defense and Sp. Def stats.
The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can't be used twice in a row.
The user fires a blast of tea that it mixed. The user's HP is restored by up to half the damage taken by the target. This may also leave the target with a burn.
The user sets off an explosion of sticky candy syrup, which coats the target and causes the target's Speed stat to drop each turn for three turns.
The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain.
With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon.
The user shoots a beam of light to inflict damage. Sometimes all the user's heads shoot beams in unison, doubling the move's power.
This move enables the user to attack first with a jolt of electricity. This move fails if the target is not readying an attack.
The user attacks by launching particle blades at the target twice in a row. This attack never misses.
The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
The user pours toxins into the target by wrapping them in a toxic, corrosive chain. This may also leave the target badly poisoned.
Has a chance to paralyze the target.
Has a chance to freeze the target.
Has a chance to burn the target.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
Halves HP of all Pokémon on the field. Must recharge
Inflicts damage on all enemies in the room.
No moves found.