Mystery Dungeon: Rescue Team
- Power
- —
- Accuracy
- 101%
- PP
- 19
Boosts the Pokémon's Special Attack and Special Defense by one level.
- Range
- User
- Strikes
- 1
- Weight
- 15
Calm Mind is a Psychic-type, Status-class Move. Review its attributes, effect, game availability and every Pokémon able to learn it.
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
The user.
Raises the user’s Special Attack and Special Defense by one stage each.
Technical behavior, availability and special interactions for this move.
Location: Watt Trader - 2000W (East Lake Axewell)
View games with Machines that teach this MoveRules that affect how this move interacts with abilities, items and other moves.
Compare the game-specific behavior of this move across the Mystery Dungeon version groups in which data is available.
These values belong to Mystery Dungeon. They are intentionally separate from the main-series attributes shown above.
Boosts the Pokémon's Special Attack and Special Defense by one level.
Boosts the user's Special Attack and Special Defense by 1 level.
Boosts the user's Special Attack and Special Defense by 1 level.
It boosts your Sp. Atk and Sp. Def. The stats return to normal when you go to the next floor or step on a Wonder Tile.
It boosts your Special Attack and Special Defense.
See how this move, its values and official descriptions changed across the games.
Review compatible Pokémon, their learning method and the game version used as reference.