Base Stats
Species aptitude. The formula doubles the Base Stat before IVs and EVs are added.
Build a Pokémon, investigate every stat point and learn exactly how Base Stats, IVs, EVs, level and Nature form the result.
Modern main-series rules from Generations III through IX. Every change is recalculated by GameEngine.
The attacker is the specimen built in the Stats Calculator. Choose a move it can actually learn and compare all 16 rolls against a full-HP defender.
Pokémon A is the Stats Calculator specimen. Compare its calculated Speed with an independent opponent configured by level and profile.
Explore accuracy, critical hits, repetition, shiny odds and multi-hit without replacing discrete game tests with continuous estimates.
Use the calculator as a laboratory: change one variable at a time and watch the result and next breakpoint.
Species aptitude. The formula doubles the Base Stat before IVs and EVs are added.
Individual values from 0 to 31 distinguish two Pokémon of the same species before training.
Focused training. Only complete groups of four enter the formula; modern limits are 252 per stat and 510 total.
Apply 1.1× or 0.9× after the base calculation and before the final floor. HP is never affected.
Level scales the composition. Intermediate floors explain why EV contribution is not linear at every level.