Generation I · Move No. 50

Disable

Disable is a Normal-type, Status-class Move. Review its attributes, effect, game availability and every Pokémon able to learn it.

Power
100% Accuracy
20 PP
#0050 Disable
Overview

Move description

For four turns, the target will be unable to use whichever move it last used.

Overview

Target

Selected Pokémon

One other Pokémon on the field, selected by the trainer.

Overview

Effect

Disables the target’s last used move, preventing its use for 4–7 turns, selected at random, or until the target leaves the field. If the target hasn’t used a move since entering the field, if it tried to use a move this turn and failed, if its last used move has 0 PP remaining, or if it already has a move disabled, this move will fail.

Battle mechanics

Technical behavior, availability and special interactions for this move.

Generation I Kanto
Category Unique effect
Priority 0
Condition Disable
Turns 4

Availability

Main series

Interactions

Rules that affect how this move interacts with abilities, items and other moves.

Blocked by Detect and Protect Reflectable Copied by Mirror Move Ignores Substitute Mental effects

History across games

See how this move, its values and official descriptions changed across the games.

18 versions Latest: Scarlet / Violet 2 changes
Community

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Compatibility

Pokémon that learn Disable

Review compatible Pokémon, their learning method and the game version used as reference.

25–48 of 126 Pokémon Page 2 of 6