Mystery Dungeon: Rescue Team
- Power
- 8
- Accuracy
- 88%
- PP
- 17
Inflicts damage on the target. It may also make the target cringe. It reaches up to two tiles ahead.
- Range
- Enemy within 2 tiles
- Critical rate
- 12%
- Secondary effect
- 0.35%
- Strikes
- 1
- Weight
- 20
Fake Out is a Normal-type, Physical-class Move. Review its attributes, effect, game availability and every Pokémon able to learn it.
This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
One other Pokémon on the field, selected by the trainer.
Inflicts regular damage. Causes the target to flinch. Can only be used on the user’s first turn after entering the field.
Technical behavior, availability and special interactions for this move.
Rules that affect how this move interacts with abilities, items and other moves.
Compare the game-specific behavior of this move across the Mystery Dungeon version groups in which data is available.
These values belong to Mystery Dungeon. They are intentionally separate from the main-series attributes shown above.
Inflicts damage on the target. It may also make the target cringe. It reaches up to two tiles ahead.
Inflicts damage on a target up to 2 tiles away. It may also afflict the targeted enemy with a Cringe status condition, making it incapable of attacking or using moves.
Inflicts damage on a target up to 2 tiles away. It may also afflict the targeted enemy with a Cringe status condition, making it incapable of attacking or using moves.
It damages an enemy. It reaches up to 2 tiles away. It may cause Flinching, making actions fail.
It could make an enemy cringe so it can't attack on the next turn.
See how this move, its values and official descriptions changed across the games.
Review compatible Pokémon, their learning method and the game version used as reference.