Generation V · Move No. 492

Foul Play

Jogo Sujo

Foul Play is a Dark-type, Physical-class Move. Review its attributes, effect, game availability and every Pokémon able to learn it.

95 Power
100% Accuracy
15 PP
#0492 Foul Play
Overview

Move description

The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.

Overview

Target

Selected Pokémon

One other Pokémon on the field, selected by the trainer.

Overview

Effect

Inflicts regular damage. Damage is calculated using the target’s attacking stat rather than the user’s.

Battle mechanics

Technical behavior, availability and special interactions for this move.

Generation V Unova
Category Inflicts damage
Priority 0

Availability

TR Main series

Location: Watt Trader - 3000W (Dappled Grove)

View games with Machines that teach this Move

Interactions

Rules that affect how this move interacts with abilities, items and other moves.

Makes contact Blocked by Detect and Protect Copied by Mirror Move
Mystery Dungeon data

Foul Play across Mystery Dungeon

Compare the game-specific behavior of this move across the Mystery Dungeon version groups in which data is available.

These values belong to Mystery Dungeon. They are intentionally separate from the main-series attributes shown above.

Version group

Gates to Infinity

#492
Power
25 Maximum 99
Accuracy
95% Maximum 98%
PP
17 Maximum 50

The higher the enemy's Attack stat, the greater the damage.

Range
Front
Target
Enemy
Physical Can level up

History across games

See how this move, its values and official descriptions changed across the games.

10 versions Latest: Scarlet / Violet
Community

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Compatibility

Pokémon that learn Foul Play

Review compatible Pokémon, their learning method and the game version used as reference.

1–24 of 205 Pokémon Page 1 of 9