Mystery Dungeon: Explorers of Time and Darkness
- Power
- 1
- Accuracy
- 88%
- PP
- 12
Inflicts damage on the target and double damage on a target if the user has a Half Speed status.
- Range
- Front
- Target
- Enemy
- Critical rate
- 8%
- Weight
- 30
Gyro Ball is a Steel-type, Physical-class Move. Review its attributes, effect, game availability and every Pokémon able to learn it.
The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
One other Pokémon on the field, selected by the trainer.
Inflicts regular damage. Power increases with the target’s current Speed compared to the user, given by `1 + 25 * target Speed / user Speed`, capped at 150.
Technical behavior, availability and special interactions for this move.
Location: Max Raid Battle Reward - Watt Trader - 3000W
View games with Machines that teach this MoveRules that affect how this move interacts with abilities, items and other moves.
Compare the game-specific behavior of this move across the Mystery Dungeon version groups in which data is available.
These values belong to Mystery Dungeon. They are intentionally separate from the main-series attributes shown above.
Inflicts damage on the target and double damage on a target if the user has a Half Speed status.
Inflicts damage on the target and double damage on a target if the user has a Half Speed status.
It damages an enemy. Damage is doubled if the foe is at Half Speed.
It becomes more powerful if you are slower than the enemy.
See how this move, its values and official descriptions changed across the games.
Review compatible Pokémon, their learning method and the game version used as reference.