Mystery Dungeon: Rescue Team
- Power
- 16
- Accuracy
- 90%
- PP
- 11
Inflicts damage on the target but hurts the user if it misses.
- Range
- Enemy in front
- Critical rate
- 12%
- Strikes
- 1
- Weight
- 30
High Jump Kick is a Fighting-type, Physical-class Move. Review its attributes, effect, game availability and every Pokémon able to learn it.
The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.
One other Pokémon on the field, selected by the trainer.
Inflicts regular damage. If this move misses, is blocked by Protect or Detect, or has no effect, the user takes damage equal to half of its max HP rounded down. This move cannot be used while Gravity is in effect.
Technical behavior, availability and special interactions for this move.
Rules that affect how this move interacts with abilities, items and other moves.
Compare the game-specific behavior of this move across the Mystery Dungeon version groups in which data is available.
These values belong to Mystery Dungeon. They are intentionally separate from the main-series attributes shown above.
Inflicts damage on the target but hurts the user if it misses.
Inflicts damage on the target, but it also hurts the user if the move misses.
Inflicts damage on the target, but it also hurts the user if the move misses.
It damages an enemy, but you'll receive recoil damage instead if the move misses.
If the kick misses, you'll hurt yourself.
See how this move, its values and official descriptions changed across the games.
Review compatible Pokémon, their learning method and the game version used as reference.