Generation III · Move No. 286

Imprison

Imprison is a Psychic-type, Status-class Move. Review its attributes, effect, game availability and every Pokémon able to learn it.

Power
Accuracy
10 PP
#0286 Imprison
Overview

Move description

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Overview

Target

User

The user.

Overview

Effect

Prevents any Pokémon on the opposing side of the field from using any move the user knows until the user leaves the field. This effect is live; if the user obtains new moves while on the field, these moves become restricted. If no opposing Pokémon knows any of the user’s moves when this move is used, this move will fail.

Battle mechanics

Technical behavior, availability and special interactions for this move.

Generation III Hoenn
Category Unique effect
Priority 0

Availability

TM Main series

Location: Buy from the lady rightside of the Battletower in Wyndon (100000)

View games with Machines that teach this Move

Interactions

Rules that affect how this move interacts with abilities, items and other moves.

Snatchable Ignores Substitute

History across games

See how this move, its values and official descriptions changed across the games.

16 versions Latest: Scarlet / Violet
Community

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Compatibility

Pokémon that learn Imprison

Review compatible Pokémon, their learning method and the game version used as reference.

193–196 of 196 Pokémon Page 9 of 9