Mystery Dungeon: Rescue Team
- Power
- —
- Accuracy
- 101%
- PP
- 10
The user gains the Napping status. Upon awakening the Pokémon regains HP and recovers from any status problems.
- Range
- User
- Strikes
- 1
- Weight
- 15
Rest is a Psychic-type, Status-class Move. Review its attributes, effect, game availability and every Pokémon able to learn it.
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
The user.
User falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with Early Bird. This move fails if the Pokémon cannot fall asleep due to Uproar, Insomnia, or Vital Spirit. It also fails if the Pokémon is at full health or is already asleep.
Technical behavior, availability and special interactions for this move.
Location: Ballonlea
View games with Machines that teach this MoveRules that affect how this move interacts with abilities, items and other moves.
Compare the game-specific behavior of this move across the Mystery Dungeon version groups in which data is available.
These values belong to Mystery Dungeon. They are intentionally separate from the main-series attributes shown above.
The user gains the Napping status. Upon awakening the Pokémon regains HP and recovers from any status problems.
Gives the user a Napping status. A Pokémon with the Napping status falls asleep, then later awakens with all HP restored and status problems healed.
Gives the user a Napping status. A Pokémon with the Napping status falls asleep, then later awakens with all HP restored and status problems healed.
The user begins Napping. A Napping Pokémon sleeps, then awakens with full HP and its status restored.
You sleep for a while. When you wake up, your HP and status conditions are healed.
See how this move, its values and official descriptions changed across the games.
Review compatible Pokémon, their learning method and the game version used as reference.