Mystery Dungeon: Rescue Team
- Power
- —
- Accuracy
- 100%
- PP
- 12
Inflicts damage on the target. Its power rises with the user's IQ.
- Range
- Enemy in front
- Strikes
- 1
- Weight
- 15
Return is a Normal-type, Physical-class Move. Review its attributes, effect, game availability and every Pokémon able to learn it.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
One other Pokémon on the field, selected by the trainer.
Inflicts regular damage. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
Technical behavior, availability and special interactions for this move.
Rules that affect how this move interacts with abilities, items and other moves.
Compare the game-specific behavior of this move across the Mystery Dungeon version groups in which data is available.
These values belong to Mystery Dungeon. They are intentionally separate from the main-series attributes shown above.
Inflicts damage on the target. Its power rises with the user's IQ.
Inflicts damage on the target. Its power rises with the user's IQ.
Inflicts damage on the target. Its power rises with the user's IQ.
It damages an enemy. The move's power increases if the user's IQ is higher.
The more you have opened up to the team, the more powerful this move gets.
See how this move, its values and official descriptions changed across the games.
Review compatible Pokémon, their learning method and the game version used as reference.