Mystery Dungeon: Rescue Team
- Power
- 3
- Accuracy
- 70%
- PP
- 17
Inflicts damage on the target even at a distance. It hits two to five times in succession.
- Range
- Pokémon within a 10 tile range
- Critical rate
- 2%
- Strikes
- 2
- Weight
- 10
Spike Cannon is a Normal-type, Physical-class Move. Review its attributes, effect, game availability and every Pokémon able to learn it.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
One other Pokémon on the field, selected by the trainer.
Inflicts regular damage. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
Technical behavior, availability and special interactions for this move.
Rules that affect how this move interacts with abilities, items and other moves.
Compare the game-specific behavior of this move across the Mystery Dungeon version groups in which data is available.
These values belong to Mystery Dungeon. They are intentionally separate from the main-series attributes shown above.
Inflicts damage on the target even at a distance. It hits two to five times in succession.
Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn.
Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn.
It damages an enemy, even from far away, 2 to 5 times in a row.
See how this move, its values and official descriptions changed across the games.
Review compatible Pokémon, their learning method and the game version used as reference.