Generation II · Move No. 191

Spikes

Spikes is a Ground-type, Status-class Move. Review its attributes, effect, game availability and every Pokémon able to learn it.

Power
Accuracy
20 PP
#0191 Spikes
Overview

Move description

The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.

Overview

Target

Opponent’s field

The opposing side of the field. Affects opposing Pokémon.

Overview

Effect

Scatters spikes around the opposing field, which damage opposing Pokémon that enter the field for 1/8 of their max HP. Pokémon immune to Ground moves are immune to this damage, except during Gravity. Up to three layers of spikes may be laid down, adding 1/16 to the damage done: two layers of spikes damage for 3/16 max HP, and three layers damage for 1/4 max HP. Wonder Guard does not block damage from this effect. Rapid Spin removes this effect from its user’s side of the field. Defog removes this effect from its target’s side of the field.

Battle mechanics

Technical behavior, availability and special interactions for this move.

Generation II Johto
Category Effect on one side of the field
Priority 0

Availability

TR Main series

Location: Max Raid Battle Reward - Watt Trader - 2000W

View games with Machines that teach this Move

Interactions

Rules that affect how this move interacts with abilities, items and other moves.

Reflectable Unusable during Sky Battles

History across games

See how this move, its values and official descriptions changed across the games.

18 versions Latest: Scarlet / Violet
Community

Would you recommend Spikes?

Compatibility

Pokémon that learn Spikes

Review compatible Pokémon, their learning method and the game version used as reference.

97–98 of 98 Pokémon Page 5 of 5