Mystery Dungeon: Rescue Team
- Power
- 30
- Accuracy
- 100%
- PP
- 1
Inflicts damage on the target. However the user also takes damage one quarter of its maximum HP.
- Range
- Enemy in front
- Critical rate
- 12%
- Strikes
- 1
- Weight
- 30
Struggle is a Normal-type, Physical-class Move. Review its attributes, effect, game availability and every Pokémon able to learn it.
This attack is used in desperation only if the user has no PP. It also damages the user a little.
One opposing Pokémon, selected at random.
Inflicts typeless regular damage. User takes 1/4 its max HP in recoil. Ignores accuracy and evasion modifiers. This move is used automatically when a Pokémon cannot use any other move legally, e.g., due to having no PP remaining or being under the effect of both Encore and Torment at the same time. This move’s recoil is not treated as recoil for the purposes of anything that affects recoil, such as the ability Rock Head. It also is not prevented by Magic Guard. This move cannot be copied by Mimic, Mirror Move, or Sketch, nor selected by Assist or Metronome, nor forced by Encore.
Technical behavior, availability and special interactions for this move.
Rules that affect how this move interacts with abilities, items and other moves.
Compare the game-specific behavior of this move across the Mystery Dungeon version groups in which data is available.
These values belong to Mystery Dungeon. They are intentionally separate from the main-series attributes shown above.
Inflicts damage on the target. However the user also takes damage one quarter of its maximum HP.
Inflicts damage on the target. But it also inflicts damage on the user in the amount of 1/4 of its maximum HP.
Inflicts damage on the target. But it also inflicts damage on the user in the amount of 1/4 of its maximum HP.
It damages an enemy, but also damages the user by 1/4 of its Max HP.
UNUSED
See how this move, its values and official descriptions changed across the games.