Generation IV · Move No. 433

Trick Room

Trick Room is a Psychic-type, Status-class Move. Review its attributes, effect, game availability and every Pokémon able to learn it.

Power
Accuracy
5 PP
#0433 Trick Room
Overview

Move description

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Overview

Target

Entire field

The entire field. Affects all Pokémon.

Overview

Effect

For five turns (including this one), slower Pokémon will act before faster Pokémon. Move priority is not affected. Using this move when its effect is already active will end the effect. Pokémon holding Full Incense, Lagging Tail, or Quick Claw and Pokémon with Stall ignore this effect.

Battle mechanics

Technical behavior, availability and special interactions for this move.

Generation IV Sinnoh
Category Effect on the whole field
Priority -7

Availability

TM Main series

Location: Buy from the lady rightside of the Battletower in Wyndon (500000)

View games with Machines that teach this Move

Interactions

Rules that affect how this move interacts with abilities, items and other moves.

Copied by Mirror Move

History across games

See how this move, its values and official descriptions changed across the games.

13 versions Latest: Scarlet / Violet
Community

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Compatibility

Pokémon that learn Trick Room

Review compatible Pokémon, their learning method and the game version used as reference.

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