Generation V · Move No. 472

Wonder Room

Wonder Room is a Psychic-type, Status-class Move. Review its attributes, effect, game availability and every Pokémon able to learn it.

Power
Accuracy
10 PP
#0472 Wonder Room
Overview

Move description

The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.

Overview

Target

Entire field

The entire field. Affects all Pokémon.

Overview

Effect

For five turns (including this one), every Pokémon’s Defense and Special Defense are swapped.

Battle mechanics

Technical behavior, availability and special interactions for this move.

Generation V Unova
Category Effect on the whole field
Priority 0

Availability

TM Main series

Location: Buy from the lady rightside of the Battletower in Wyndon (500000)

View games with Machines that teach this Move

Interactions

Rules that affect how this move interacts with abilities, items and other moves.

Copied by Mirror Move

History across games

See how this move, its values and official descriptions changed across the games.

10 versions Latest: Scarlet / Violet 1 change
Community

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Compatibility

Pokémon that learn Wonder Room

Review compatible Pokémon, their learning method and the game version used as reference.

25–48 of 131 Pokémon Page 2 of 6