Generation 3 · Ability No. 71

Arena Trap

Learn how Arena Trap works, which Pokémon can use it and how its text evolved throughout the games.

Generation III Main series
3 compatible Pokémon
0 variants
16 history records
#0071 Arena Trap
Overview

Full description

While this Pokémon is in battle, opposing Pokémon cannot flee or switch out. Flying-type Pokémon and Pokémon in the air, e.g. due to Levitate or Magnet Rise, are unaffected. Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled.

Overview

Effect summary

Prevents opponents from fleeing or switching out. Eluded by Flying-types and Pokémon in the air.

Timeline

History across games

See how this Ability and its official descriptions changed across the games.

15 versions Latest: Scarlet / Violet 1 effect change
Current compatibility

Pokémon with Arena Trap

Each card combines the Pokémon identity, types and this Ability position in its available set.

Community

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