Has no overworld effect.
Arena Trap
Learn how Arena Trap works, which Pokémon can use it and how its text evolved throughout the games.
Full description
While this Pokémon is in battle, opposing Pokémon cannot flee or switch out. Flying-type Pokémon and Pokémon in the air, e.g. due to Levitate or Magnet Rise, are unaffected. Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled.
Effect summary
Prevents opponents from fleeing or switching out. Eluded by Flying-types and Pokémon in the air.
History across games
See how this Ability and its official descriptions changed across the games.
Pokémon with Arena Trap
Each card combines the Pokémon identity, types and this Ability position in its available set.