Generation 3 · Ability No. 42

Magnet Pull

Learn how Magnet Pull works, which Pokémon can use it and how its text evolved throughout the games.

Generation III Main series
9 compatible Pokémon
0 variants
16 history records
#0042 Magnet Pull
Overview

Full description

While this Pokémon is in battle, opposing Steel-type Pokémon cannot flee or switch out. Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.

Overview

Effect summary

Prevents Steel opponents from fleeing or switching out.

Timeline

History across games

See how this Ability and its official descriptions changed across the games.

15 versions Latest: Scarlet / Violet 1 effect change
Current compatibility

Pokémon with Magnet Pull

Each card combines the Pokémon identity, types and this Ability position in its available set.

Community

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