Has no overworld effect.
Generation 3 · Ability No. 42
Magnet Pull
Learn how Magnet Pull works, which Pokémon can use it and how its text evolved throughout the games.
Generation III
Main series
9
compatible Pokémon
0
variants
16
history records
#0042
Full description
While this Pokémon is in battle, opposing Steel-type Pokémon cannot flee or switch out. Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.
Effect summary
Prevents Steel opponents from fleeing or switching out.
History across games
See how this Ability and its official descriptions changed across the games.
15 versions
Latest: Scarlet / Violet
1 effect change
Pokémon with Magnet Pull
Each card combines the Pokémon identity, types and this Ability position in its available set.
1–9 of 9 Pokémon
Page 1 of 1
Types
Types
Ability set