Explore the roster, dungeons and unique systems of Explorers of Darkness in a view designed for the Mystery Dungeon series.
Data shared by the version group
This catalog is shared by the games in the Mystery Dungeon: Explorers of Time and Darkness version group.
A quick map of the adventure
The numbers below reflect only the records available for this version group.
Pokémon in this Mystery Dungeon
Official menu portraits and front-facing sprites organized alongside game-specific data.
Nincada
Ninjask
Shedinja
Whismur
Loudred
Exploud
Makuhita
Hariyama
Azurill
Nosepass
Skitty
Delcatty
Sableye
Mawile
Aron
Lairon
Aggron
Meditite
Medicham
Electrike
Manectric
Plusle
Minun
Volbeat
Adventure dungeons
A sample of the areas linked to this version group, ordered by their in-game data.
The counts below represent distinct species, acquisition methods and registered rules — not the number of battles or floors.
1st Station Pass
- Move effects
- 2
2nd Station Pass
- Move effects
- 2
3rd Station Pass
- Move effects
- 2
4th Station Pass
- Pokémon
- 3
- Acquisition methods
- 1
- Move effects
- 2
Encountered Pokémon Showing 3 of 3 records from this game.
4th Station Pass - Summit Pass
- Pokémon
- 1
- Acquisition methods
- 1
Encountered Pokémon Showing 1 of 1 records from this game.
5th Station Clearing
- Move effects
- 2
5th Station Pass
- Pokémon
- 1
- Acquisition methods
- 1
- Move effects
- 2
Encountered Pokémon Showing 1 of 1 records from this game.
5th Station Pass - Summit Pass
- Pokémon
- 2
- Acquisition methods
- 1
Encountered Pokémon Showing 2 of 2 records from this game.
6th Station Pass
- Pokémon
- 8
- Acquisition methods
- 1
- Move effects
- 2
Encountered Pokémon Showing 8 of 8 records from this game.
6th Station Pass - Summit Pass
- Pokémon
- 1
- Acquisition methods
- 1
Encountered Pokémon Showing 1 of 1 records from this game.
7th Station Pass
- Move effects
- 2
7th Station Pass - Summit Pass
- Pokémon
- 1
- Acquisition methods
- 1
Encountered Pokémon Showing 1 of 1 records from this game.
Recruitment guide
See where each Pokémon can stay and which conditions increase recruitment odds in this game.
Recruitment bonuses
Bonuses added to the base rate whenever each condition is met.
Personality quiz questions
Browse the questions, answers and personality points used to determine the starter Pokémon.
When no translation is available, the original English text is shown.
67 questions found
01 Please note you cannot have a partner whose type matches your hero's type.
02 You're in the final mile of a marathon, but the last stretch is exhausting! What will you do?
- Hang in there and finish! Hardy +4 Brave +2
- Stop running. Quirky +4
- Find a shortcut. Bold +4 Rash +2
03 Would you ever consider sticking to a plan to do ten sit-ups a day?
- Yes! That's easy! Impish +4 Sassy +2
- Yes. Hard work, though. Hardy +4
- No! Who'd want to do that?! Quirky +4
04 What do you do with your allowance?
- Save it! Hardy +4
- Spend it! Quirky +4 Hasty +2
- Spend half, save half. Quiet +2
- I don't get an allowance! Lonely +4
05 You have to move a heavy suitcase. What will you do?
- Carry it by myself. Hardy +4 Brave +2
- Ask someone to help. Docile +2
- Make someone else do it! Bold +4 Sassy +2
06 If you don't know something, do you come clean and admit it?
- Of course. Docile +4 Bold +2
- That's not easy to admit! Timid +4 Lonely +2
07 You're on a walk when you smell something delicious. What do you do?
- Try to imagine what it is. Docile +4
- Find out what it is! Naive +4 Rash +2
- Think about how hungry I am... Impish +4
08 A fortune-teller says that you have a bad future ahead of you. How do you react?
- Worry about it! Docile +4 Timid +2
- Forget about it. Jolly +4 Relaxed +2 Bold +2
09 You hear a rumor that might make you rich! What do you do?
- Keep it all to myself. Bold +4 Timid +2
- Share it with friends. Docile +4 Rash +4
- Spread a different rumor! Impish +4
10 How do you blow up a balloon?
- As close to breaking as possible! Brave +4 Impish +4
- Big...but not too big! Quiet +2
- I don't... It could pop! Timid +4 Docile +2
11 Do you state your opinion even when it's not what everyone else thinks?
- Yes. Brave +4 Bold +2
- No. Lonely +4 Timid +2
- It depends on the situation. Quirky +2 Quiet +2
12 You want to reveal that you like someone a whole bunch! What do you do?
- Show it a little by playing together. Jolly +4 Quiet +2
- Make it obvious by...playing a prank! Lonely +4 Naive +2
- State it clearly for all to hear! Brave +4 Impish +4 Bold +2
- Keep it to myself! It's too risky! Timid +2
13 You're on a stroll when a TV crew pounces on you for an interview. What do you do?
- Run away! How embarrassing. Timid +4
- Answer questions properly. Brave +4 Sassy +4
- Yuck it up! Woo-hoo! I'm on TV! Naive +4 Bold +2
14 You feel a burst of happiness! How about expressing it with a little dance?
- Yes. Jolly +4 Lonely +2
- No. Quiet +2
15 You see a parade coming down the street. What do you do?
- Stay on the sidelines. Calm +2
- Join the parade! Jolly +4 Naive +4
- Walk away. Sassy +4 Lonely +2
16 Your friend tells a joke that's horribly corny! How do you react?
- Roll around the floor laughing! Jolly +4 Naive +2
- Just let it go by... Impish +2 Docile +2
- Slap my forehead and groan. Brave +4
17 Can you strike up conversations with new people easily?
- Yes. Jolly +4 Bold +4
- No. Timid +2 Docile +2
18 Do you get injured a lot?
- Yes. Impish +4 Rash +4
- No. Calm +2
19 You see a ball on the ground. What do you do?
- Kick it! Sassy +2 Hasty +2
- Throw it! Impish +4
- Spiff it up, shiny and new! Lonely +4
20 What do you think of jungle exploration?
- Sounds fun! Impish +4 Naive +2
- Not interested. Quirky +4 Timid +2
21 You discover a secret passage in a basement. What do you do?
- Go through it! Brave +4 Impish +4 Hasty +4 Rash +2
- Stay away from it. Timid +2
22 Your friend takes a spectacular fall! What do you do?
- Help my friend up! Brave +4 Lonely +2
- Laugh! It's too funny! Naive +4 Impish +4 Rash +2
23 You're daydreaming...when your friend sprays you with water! What do you do?
- Get mad! Hasty +4
- Get sad. Lonely +4
- Woo-hoo! Water fight! Jolly +4 Naive +4 Impish +4
24 Have you ever wanted to communicate with aliens from another planet?
- Yes. Naive +4
- No. Quiet +2
25 Have you ever upset a friend when you were just kidding around?
- Yes. Naive +4 Impish +2
- No. Calm +4
26 Hey, what's that? There's someone behind you! So...did you look just now?
- Don't do that! It scared me! Timid +4
- OK, I admit it. You tricked me. Docile +4
- No way. I didn't fall for it. Sassy +4 Lonely +4
- Huh? What? Relaxed +4
27 Someone who works at a store suggests an item that isn't quite what you're looking for. But you like this person. What do you do?
- Say you don't want it. Quiet +2 Brave +2
- Say thanks...but say no. Calm +4 Lonely +2
- Cave in and buy it. Rash +2 Timid +2
28 You run into a new person that you haven't talked to very much before. What do you do?
- Make small talk. Calm +2
- Say nothing! Quirky +2
- Make an excuse to get away! Timid +4
29 You think you hear someone call your name. But no one's around...so what was it?
- Just my imagination. Relaxed +4
- Someone fooling around. Naive +4 Bold +2
- A ghost! Timid +4
30 Do you find yourself jumping to the wrong conclusion a lot of the time?
- Yes. Rash +4 Hasty +4
- No. Quiet +2 Docile +2
31 Do you change the channels often while watching TV?
- Yes. Hasty +4
- No. Calm +2
32 You find something at a great bargain! What do you do?
- Buy it right away! Hasty +4
- Think about whether you need it. Quiet +2
- Demand an even bigger discount! Bold +4
33 You're packing your classroom's snacks for a picnic when you get hungry. What do you do?
- Eat just a tiny bit. Hasty +4
- Hold myself back and pack it all up. Hardy +4
- What snacks? They're in my belly! Rash +4
34 Are you a rebel at heart?
- Totally! Sassy +4
- Of course not. Calm +2
35 When walking in a group, do you tend to be the one at the front?
- Of course! Sassy +4 Lonely +2
- No. Calm +4 Quirky +2
36 Do you think that you might be a genius?
- Certainly! Sassy +4 Jolly +2 Naive +2
- Well, not really... Hardy +2
37 Would you feel comfortable stating your opinion to a very important person?
- Of course! Brave +4 Sassy +4 Bold +2
- Not really. Timid +2
38 Are you a city person or a country person?
- I like the city! Lonely +4 Sassy +2
- I like the country! Calm +4
- I like them both! Quirky +4
39 You're about to take the last cookie when your friend wolfs it down! What do you do?
- Whatever. It's just a cookie. Calm +4
- I unleash my cookie fury! Jolly +4 Relaxed +4
- I weep for my lost cookie. Lonely +4
40 You've spent forever stacking dominoes... One more and you're done... OH, NO! You knocked them over! What do you do?
- I'm too crushed to start again. Hardy +4
- I unleash my full fury! Docile +4
- I set up the dominoes again... Calm +4 Bold +4
41 You don't get bothered by noise and ruckus nearby, do you?
- Yes. Bold +4 Relaxed +2
- Not at all! Lonely +4 Hasty +2
42 You've just stuffed yourself with a good meal when a great dessert arrives. What do you do?
- Eat it. Who cares if I'm stuffed? Hasty +4 Rash +2
- Turn it down. It's too fattening! Hardy +2
- Yum! I love dessert the most! ♪ Bold +4 Jolly +4 Relaxed +2
43 You have a really important test tomorrow! What do you do?
- Study all night long. Hardy +4
- Wing it! I'm sure it will be fine! Relaxed +4
- Test?! I think I have a fever... Naive +4
44 You're eating at a restaurant when you abruptly realize that everyone's gone! What do you do?
- Alone?! I look for an employee! Lonely +4 Docile +4
- Who's worried? I keep eating. Jolly +4 Relaxed +4
- I swipe food from other tables! Bold +4
45 Do you find yourself humming or singing often?
- All the time! Relaxed +4 Jolly +2
- Never. Quiet +2
46 The phone's ringing! What do you do?
- Answer right away! Lonely +4 Hasty +4
- Wait a bit before answering. Quiet +2
- Ignore it and let it ring. Timid +2
47 Your friends seem to be having a fun chat out of earshot. What do you do?
- Join them and chat along! Naive +4
- Nothing...I'm not interested. Lonely +4
- Eavesdrop from a distance! Timid +2
48 Do you like being the center of attention?
- Yes. Lonely +4 Sassy +4
- No. Relaxed +2
49 You're told to wait in a big, empty room. What do you do?
- Wait quietly. Docile +4
- Search for something to do. Naive +4
- Wander outside. Rash +4
- Cradle my knees and sit in the corner! Lonely +4
50 Do you have lots of stuff you bought, thinking it was all cool, but don't use anymore?
- Yes. Quirky +4 Hasty +2 Rash +2
- No. Quiet +2
51 Have you had any hobbies for a long time?
- Yes. Hardy +4
- No. Quirky +4 Hasty +2
52 Do you often cancel plans to meet others at the last second?
- Yes. Quirky +4 Rash +4
- No. Calm +2
53 Do you like to do things according to plan?
- Of course! Hardy +4
- I'm not good at planning. Quirky +4 Rash +2
- Plans? Who needs plans? Relaxed +4
54 Do you think that lies are sometimes necessary?
- Yes. Bold +4 Quiet +4
- No. Brave +4
- I don't know. Docile +4
55 You spot a deserted ship on the high seas! What do you think the ship holds?
- Precious loot! Naive +4 Jolly +2
- Ghosts! Timid +2
- Nothing! The ship is merely a mirage! Quiet +4
56 Do you think that anything goes when it comes to winning?
- Of course! Quiet +4 Sassy +4
- No way! Brave +4
57 Your friend is crying right in front of you! What made that happen?
- Someone bullied my friend! Hasty +4
- My friend fell down, no doubt! Quiet +4
- I wonder if it's my fault? Timid +2
58 Your friend says your shirt is inside out. What do you do?
- Get embarrassed! Docile +4
- Laugh out loud! Rash +4
- Say that it's the latest fashion! Jolly +4
59 You muster your courage and go to a graveyard at night...and see a woman soaked to the skin just standing there! What do you do?
- Run away at full speed! Timid +2
- So what? It's just a lady. Naive +4 Sassy +2
- Drop down and play dead! Rash +4
60 Do you often forget to lock the door when you go out?
- Yes. Rash +4 Bold +2
- No. Quiet +2
61 Have you ever accidentally revealed a personal secret that someone shared with you?
- Yes. Lonely +4 Rash +4
- No. Hardy +2
62 You're in class when you realize that you really have to go to the restroom! What do you do?
- Ask for permission to leave. Bold +4 Brave +4
- Sneak out. Hasty +2
- Hold on until class ends! Timid +2
63 You're in a play with friends. What kind of role do you prefer?
- Starring role! Bold +4
- Supporting role. Jolly +4
- Just a bit part. Quirky +4
64 You see a cake that is past its expiration date, but only by one day. What do you do?
- Not a problem! Chow time! Brave +4 Relaxed +2
- Think about it briefly, then decide. Timid +2
- Get someone to try it first. Bold +4
65 You attend a fine dinner at a friend's house. How do you behave?
- Devour the food heartily! Impish +4 Naive +4
- Enjoy the meal in polite moderation. Hardy +2
- Ask to take the leftovers home! Bold +4
66 Are you male or female?
- (Explorers of Time) Rash +1 Quirky +1 Impish +1 Jolly +1
- (Explorers of Time) Lonely +1 Quirky +1 Bold +1 Sassy +1
- (Explorers of Darkness) Timid +1 Hardy +1 Docile +1 Naive +1
- (Explorers of Darkness) Rash +1 Brave +1 Calm +1 Impish +1
67 Final gender bonus
- Male Rash 0 Quirky 0 Timid 0 Hardy 0 Jolly 0 Impish 0 Docile 0 Naive 0
- Female Lonely 0 Rash 0 Quirky 0 Bold 0 Brave 0 Calm 0 Impish 0 Sassy 0
No question or answer matched this search.
Starter Pokémon
Species that can take the leading roles in the opening quiz and selection.
Bulbasaur
Hero
2 setups
· 2 natures
· 1 gift
Charmander
Hero
2 setups
· 2 natures
· 1 gift
Squirtle
Hero
2 setups
· 2 natures
· 1 gift
Pikachu
Hero
2 setups
· 2 natures
· 1 gift
Meowth
Hero
2 setups
· 2 natures
· 1 gift
Chikorita
Hero
2 setups
· 2 natures
· 1 gift
Cyndaquil
Hero
2 setups
· 2 natures
· 1 gift
Totodile
Hero
2 setups
· 2 natures
· 1 gift
Treecko
Hero
2 setups
· 2 natures
· 1 gift
Torchic
Hero
2 setups
· 2 natures
· 1 gift
Mudkip
Hero
2 setups
· 2 natures
· 1 gift
Skitty
Hero
2 setups
· 2 natures
· 1 gift
Turtwig
Hero
2 setups
· 2 natures
· 1 gift
Chimchar
Hero
2 setups
· 2 natures
· 1 gift
Piplup
Hero
2 setups
· 2 natures
· 1 gift
Munchlax
Hero
2 setups
· 2 natures
· 1 gift
Boss encounters
Notable battles recorded for this game.
Koffing♂
- HP
- 27
- ATK
- 20
- DEF
- 8
- SP. ATK
- 20
- SP. DEF
- 8
Zubat♂
- HP
- 15
- ATK
- 15
- DEF
- 11
- SP. ATK
- 15
- SP. DEF
- 11
Drowzee♂
- HP
- 100
- ATK
- 30
- DEF
- 20
- SP. ATK
- 30
- SP. DEF
- 20
Illusory Groudon
- HP
- 480
- ATK
- 43
- DEF
- 35
- SP. ATK
- 36
- SP. DEF
- 38
Luxio♂ x8
- HP
- 45
- ATK
- 31
- DEF
- 23
- SP. ATK
- 30
- SP. DEF
- 23
Luxray♂
- HP
- 160
- ATK
- 30
- DEF
- 30
- SP. ATK
- 35
- SP. DEF
- 30
Electrike♂ x8
- HP
- 45
- ATK
- 31
- DEF
- 23
- SP. ATK
- 30
- SP. DEF
- 23
Manectric♂
- HP
- 160
- ATK
- 30
- DEF
- 30
- SP. ATK
- 35
- SP. DEF
- 30
Moves in this adventure
A selection using the power, accuracy, PP and effects recorded specifically for this Mystery Dungeon version group.
The combat values shown below are from Mystery Dungeon and may differ from the main-series games.
Inflicts damage on the target. It may also reduce the target's Defense by 1 level.
- Power
- 40
- Accuracy
- 78%
- PP
- 10
Inflicts damage on the target with attacks that continue in a single turn until one misses. Its power rises after each hit, and it can last for a maximum of 5 attacks.
- Power
- 1
- Accuracy
- 45%
- PP
- 15
Afflicts the targeted enemy with a Yawning status condition. A Pokémon with the Yawning status falls asleep sometime later.
- Power
- 0
- Accuracy
- 101%
- PP
- 17
Afflicts all enemies within a 1-tile range with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.
- Power
- 0
- Accuracy
- 88%
- PP
- 11
Afflicts the targeted enemy with a Nightmare status condition. A Pokémon with the Nightmare status is incapable of action.
- Power
- 0
- Accuracy
- 88%
- PP
- 12
Restores the HP of the user and team members on the floor. The HP amount regained depends on the weather.
- Power
- 0
- Accuracy
- 100%
- PP
- 12
Gives the Pokémon that uses this move the Vital Throw status, which causes enemies that attack the user to be hurled at other enemies.
- Power
- 0
- Accuracy
- 101%
- PP
- 17
Gives the user a Digging status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can't link this move.
- Power
- 12
- Accuracy
- 100%
- PP
- 12
Available abilities
Abilities connected to the main catalog, presented with their behavior in this Mystery Dungeon game whenever available.
May terrify an attacking foe.
Makes the Pokémon resistant to Fire- and Ice-type moves.
Boosts the Pokémon's natural HP healing when it is raining.
Changes the weather to a rain condition.
Immobilizes any attacker except Flying-type and levitating foes.
Reduces the Physical Attack power of attackers.
Items found in the game
A sample of tools, consumables and treasures registered for this version group.
Stick
Main effectA weapon to be hurled. When hurled, it flies in a straight line to inflict damage on any Pokémon it hits.
Iron Thorn
Main effectA weapon to be hurled. When hurled, it flies in a straight line to inflict damage on any Pokémon it hits.
Silver Spike
Main effectA weapon to be hurled. When hurled, it flies in a straight line to inflict damage on any Pokémon it hits.
Gold Fang
Main effectA weapon to be hurled. When hurled, it flies in a straight line to inflict damage on any Pokémon it hits.
Cacnea Spike
Main effectA weapon to be hurled. When hurled, it flies in a straight line to inflict damage on any Pokémon it hits.
Corsola Twig
Main effectA weapon to be hurled. When hurled, it flies in a straight line to inflict damage on any Pokémon it hits.
Systems in this Mystery Dungeon
Moves, items and abilities remain connected to the main Pokémon catalog, while this game’s specific values are stored separately.
Team progression and facilities
Ranks and support locations that shape the rescue or exploration team’s journey.
Team ranks
10 ranks