Geração IV

Explore o elenco, as masmorras e os sistemas próprios de Explorers of Darkness em uma visão feita para a série Mystery Dungeon.

Explorers of Darkness

Dados compartilhados pelo grupo de versões

Este catálogo é compartilhado pelos jogos do grupo Mystery Dungeon: Explorers of Time and Darkness.

O conteúdo deste jogo

Um mapa rápido da aventura

Os números abaixo refletem somente os registros disponíveis para este grupo de versões.

Pokémon 499
Masmorras 198
Golpes 470
Itens 1.286
Habilidades 122
Encontros de chefe 101
Opções iniciais 16
Ranks 10
Equipe de resgate

Pokémon deste Mystery Dungeon

Retratos de menu e sprites frontais oficiais organizados junto aos dados específicos do jogo.

499 Pokémon encontrado(s)

Buscar Pokémon

Busque pelo nome para encontrar rapidamente uma espécie dentro do elenco deste jogo.

Destinos

Masmorras da aventura

Uma amostra das áreas ligadas a este grupo de versões, na ordem em que aparecem nos dados do jogo.

As contagens abaixo representam espécies distintas, formas de obtenção e regras cadastradas — não o número de batalhas ou de andares.

1st Station Pass

Efeitos de golpes
2

2nd Station Pass

Efeitos de golpes
2

3rd Station Pass

Efeitos de golpes
2

4th Station Pass - Summit Pass

Pokémon
1
Métodos de obtenção
1
Pokémon encontrados Exibindo 1 de 1 registros deste jogo.

5th Station Clearing

Efeitos de golpes
2

5th Station Pass

Pokémon
1
Métodos de obtenção
1
Efeitos de golpes
2
Pokémon encontrados Exibindo 1 de 1 registros deste jogo.

6th Station Pass - Summit Pass

Pokémon
1
Métodos de obtenção
1
Pokémon encontrados Exibindo 1 de 1 registros deste jogo.

7th Station Pass

Efeitos de golpes
2

7th Station Pass - Summit Pass

Pokémon
1
Métodos de obtenção
1
Pokémon encontrados Exibindo 1 de 1 registros deste jogo.
Forme sua equipe

Guia de recrutamento

Consulte onde cada Pokémon pode permanecer e quais condições aumentam a chance de recrutamento neste jogo.

Bônus de recrutamento

Acréscimos aplicados à taxa-base quando cada condição é atendida.

Fast Friend +5,0%
Friend Bow +5,0%
Amber Tear +15,0%
7 Treasures +20,0%
Golden Mask +20,1%
Level 1-29 +0,0%
Level 30-39 +5,0%
Level 40-49 +7,5%
Level 50-98 +12,5%
Level 99-100 +24,5%
Personalidade

Perguntas do questionário

Explore as perguntas, respostas e pontos de personalidade usados para definir o Pokémon inicial.

Quando não existe tradução cadastrada, o texto original em inglês é exibido.

67 perguntas encontradas

01 Please note you cannot have a partner whose type matches your hero's type.
02 You're in the final mile of a marathon, but the last stretch is exhausting! What will you do?
  1. Hang in there and finish! Resistente +4 Corajosa +2
  2. Stop running. Excêntrica +4
  3. Find a shortcut. Ousada +4 Impulsiva +2
03 Would you ever consider sticking to a plan to do ten sit-ups a day?
  1. Yes! That's easy! Marota +4 Atrevida +2
  2. Yes. Hard work, though. Resistente +4
  3. No! Who'd want to do that?! Excêntrica +4
04 What do you do with your allowance?
  1. Save it! Resistente +4
  2. Spend it! Excêntrica +4 Apressada +2
  3. Spend half, save half. Quieta +2
  4. I don't get an allowance! Solitária +4
05 You have to move a heavy suitcase. What will you do?
  1. Carry it by myself. Resistente +4 Corajosa +2
  2. Ask someone to help. Dócil +2
  3. Make someone else do it! Ousada +4 Atrevida +2
06 If you don't know something, do you come clean and admit it?
  1. Of course. Dócil +4 Ousada +2
  2. That's not easy to admit! Tímida +4 Solitária +2
07 You're on a walk when you smell something delicious. What do you do?
  1. Try to imagine what it is. Dócil +4
  2. Find out what it is! Ingênua +4 Impulsiva +2
  3. Think about how hungry I am... Marota +4
08 A fortune-teller says that you have a bad future ahead of you. How do you react?
  1. Worry about it! Dócil +4 Tímida +2
  2. Forget about it. Alegre +4 Relaxada +2 Ousada +2
09 You hear a rumor that might make you rich! What do you do?
  1. Keep it all to myself. Ousada +4 Tímida +2
  2. Share it with friends. Dócil +4 Impulsiva +4
  3. Spread a different rumor! Marota +4
10 How do you blow up a balloon?
  1. As close to breaking as possible! Corajosa +4 Marota +4
  2. Big...but not too big! Quieta +2
  3. I don't... It could pop! Tímida +4 Dócil +2
11 Do you state your opinion even when it's not what everyone else thinks?
  1. Yes. Corajosa +4 Ousada +2
  2. No. Solitária +4 Tímida +2
  3. It depends on the situation. Excêntrica +2 Quieta +2
12 You want to reveal that you like someone a whole bunch! What do you do?
  1. Show it a little by playing together. Alegre +4 Quieta +2
  2. Make it obvious by...playing a prank! Solitária +4 Ingênua +2
  3. State it clearly for all to hear! Corajosa +4 Marota +4 Ousada +2
  4. Keep it to myself! It's too risky! Tímida +2
13 You're on a stroll when a TV crew pounces on you for an interview. What do you do?
  1. Run away! How embarrassing. Tímida +4
  2. Answer questions properly. Corajosa +4 Atrevida +4
  3. Yuck it up! Woo-hoo! I'm on TV! Ingênua +4 Ousada +2
14 You feel a burst of happiness! How about expressing it with a little dance?
  1. Yes. Alegre +4 Solitária +2
  2. No. Quieta +2
15 You see a parade coming down the street. What do you do?
  1. Stay on the sidelines. Calma +2
  2. Join the parade! Alegre +4 Ingênua +4
  3. Walk away. Atrevida +4 Solitária +2
16 Your friend tells a joke that's horribly corny! How do you react?
  1. Roll around the floor laughing! Alegre +4 Ingênua +2
  2. Just let it go by... Marota +2 Dócil +2
  3. Slap my forehead and groan. Corajosa +4
17 Can you strike up conversations with new people easily?
  1. Yes. Alegre +4 Ousada +4
  2. No. Tímida +2 Dócil +2
18 Do you get injured a lot?
  1. Yes. Marota +4 Impulsiva +4
  2. No. Calma +2
19 You see a ball on the ground. What do you do?
  1. Kick it! Atrevida +2 Apressada +2
  2. Throw it! Marota +4
  3. Spiff it up, shiny and new! Solitária +4
20 What do you think of jungle exploration?
  1. Sounds fun! Marota +4 Ingênua +2
  2. Not interested. Excêntrica +4 Tímida +2
21 You discover a secret passage in a basement. What do you do?
  1. Go through it! Corajosa +4 Marota +4 Apressada +4 Impulsiva +2
  2. Stay away from it. Tímida +2
22 Your friend takes a spectacular fall! What do you do?
  1. Help my friend up! Corajosa +4 Solitária +2
  2. Laugh! It's too funny! Ingênua +4 Marota +4 Impulsiva +2
23 You're daydreaming...when your friend sprays you with water! What do you do?
  1. Get mad! Apressada +4
  2. Get sad. Solitária +4
  3. Woo-hoo! Water fight! Alegre +4 Ingênua +4 Marota +4
24 Have you ever wanted to communicate with aliens from another planet?
  1. Yes. Ingênua +4
  2. No. Quieta +2
25 Have you ever upset a friend when you were just kidding around?
  1. Yes. Ingênua +4 Marota +2
  2. No. Calma +4
26 Hey, what's that? There's someone behind you! So...did you look just now?
  1. Don't do that! It scared me! Tímida +4
  2. OK, I admit it. You tricked me. Dócil +4
  3. No way. I didn't fall for it. Atrevida +4 Solitária +4
  4. Huh? What? Relaxada +4
27 Someone who works at a store suggests an item that isn't quite what you're looking for. But you like this person. What do you do?
  1. Say you don't want it. Quieta +2 Corajosa +2
  2. Say thanks...but say no. Calma +4 Solitária +2
  3. Cave in and buy it. Impulsiva +2 Tímida +2
28 You run into a new person that you haven't talked to very much before. What do you do?
  1. Make small talk. Calma +2
  2. Say nothing! Excêntrica +2
  3. Make an excuse to get away! Tímida +4
29 You think you hear someone call your name. But no one's around...so what was it?
  1. Just my imagination. Relaxada +4
  2. Someone fooling around. Ingênua +4 Ousada +2
  3. A ghost! Tímida +4
30 Do you find yourself jumping to the wrong conclusion a lot of the time?
  1. Yes. Impulsiva +4 Apressada +4
  2. No. Quieta +2 Dócil +2
31 Do you change the channels often while watching TV?
  1. Yes. Apressada +4
  2. No. Calma +2
32 You find something at a great bargain! What do you do?
  1. Buy it right away! Apressada +4
  2. Think about whether you need it. Quieta +2
  3. Demand an even bigger discount! Ousada +4
33 You're packing your classroom's snacks for a picnic when you get hungry. What do you do?
  1. Eat just a tiny bit. Apressada +4
  2. Hold myself back and pack it all up. Resistente +4
  3. What snacks? They're in my belly! Impulsiva +4
34 Are you a rebel at heart?
  1. Totally! Atrevida +4
  2. Of course not. Calma +2
35 When walking in a group, do you tend to be the one at the front?
  1. Of course! Atrevida +4 Solitária +2
  2. No. Calma +4 Excêntrica +2
36 Do you think that you might be a genius?
  1. Certainly! Atrevida +4 Alegre +2 Ingênua +2
  2. Well, not really... Resistente +2
37 Would you feel comfortable stating your opinion to a very important person?
  1. Of course! Corajosa +4 Atrevida +4 Ousada +2
  2. Not really. Tímida +2
38 Are you a city person or a country person?
  1. I like the city! Solitária +4 Atrevida +2
  2. I like the country! Calma +4
  3. I like them both! Excêntrica +4
39 You're about to take the last cookie when your friend wolfs it down! What do you do?
  1. Whatever. It's just a cookie. Calma +4
  2. I unleash my cookie fury! Alegre +4 Relaxada +4
  3. I weep for my lost cookie. Solitária +4
40 You've spent forever stacking dominoes... One more and you're done... OH, NO! You knocked them over! What do you do?
  1. I'm too crushed to start again. Resistente +4
  2. I unleash my full fury! Dócil +4
  3. I set up the dominoes again... Calma +4 Ousada +4
41 You don't get bothered by noise and ruckus nearby, do you?
  1. Yes. Ousada +4 Relaxada +2
  2. Not at all! Solitária +4 Apressada +2
42 You've just stuffed yourself with a good meal when a great dessert arrives. What do you do?
  1. Eat it. Who cares if I'm stuffed? Apressada +4 Impulsiva +2
  2. Turn it down. It's too fattening! Resistente +2
  3. Yum! I love dessert the most! ♪ Ousada +4 Alegre +4 Relaxada +2
43 You have a really important test tomorrow! What do you do?
  1. Study all night long. Resistente +4
  2. Wing it! I'm sure it will be fine! Relaxada +4
  3. Test?! I think I have a fever... Ingênua +4
44 You're eating at a restaurant when you abruptly realize that everyone's gone! What do you do?
  1. Alone?! I look for an employee! Solitária +4 Dócil +4
  2. Who's worried? I keep eating. Alegre +4 Relaxada +4
  3. I swipe food from other tables! Ousada +4
45 Do you find yourself humming or singing often?
  1. All the time! Relaxada +4 Alegre +2
  2. Never. Quieta +2
46 The phone's ringing! What do you do?
  1. Answer right away! Solitária +4 Apressada +4
  2. Wait a bit before answering. Quieta +2
  3. Ignore it and let it ring. Tímida +2
47 Your friends seem to be having a fun chat out of earshot. What do you do?
  1. Join them and chat along! Ingênua +4
  2. Nothing...I'm not interested. Solitária +4
  3. Eavesdrop from a distance! Tímida +2
48 Do you like being the center of attention?
  1. Yes. Solitária +4 Atrevida +4
  2. No. Relaxada +2
49 You're told to wait in a big, empty room. What do you do?
  1. Wait quietly. Dócil +4
  2. Search for something to do. Ingênua +4
  3. Wander outside. Impulsiva +4
  4. Cradle my knees and sit in the corner! Solitária +4
50 Do you have lots of stuff you bought, thinking it was all cool, but don't use anymore?
  1. Yes. Excêntrica +4 Apressada +2 Impulsiva +2
  2. No. Quieta +2
51 Have you had any hobbies for a long time?
  1. Yes. Resistente +4
  2. No. Excêntrica +4 Apressada +2
52 Do you often cancel plans to meet others at the last second?
  1. Yes. Excêntrica +4 Impulsiva +4
  2. No. Calma +2
53 Do you like to do things according to plan?
  1. Of course! Resistente +4
  2. I'm not good at planning. Excêntrica +4 Impulsiva +2
  3. Plans? Who needs plans? Relaxada +4
54 Do you think that lies are sometimes necessary?
  1. Yes. Ousada +4 Quieta +4
  2. No. Corajosa +4
  3. I don't know. Dócil +4
55 You spot a deserted ship on the high seas! What do you think the ship holds?
  1. Precious loot! Ingênua +4 Alegre +2
  2. Ghosts! Tímida +2
  3. Nothing! The ship is merely a mirage! Quieta +4
56 Do you think that anything goes when it comes to winning?
  1. Of course! Quieta +4 Atrevida +4
  2. No way! Corajosa +4
57 Your friend is crying right in front of you! What made that happen?
  1. Someone bullied my friend! Apressada +4
  2. My friend fell down, no doubt! Quieta +4
  3. I wonder if it's my fault? Tímida +2
58 Your friend says your shirt is inside out. What do you do?
  1. Get embarrassed! Dócil +4
  2. Laugh out loud! Impulsiva +4
  3. Say that it's the latest fashion! Alegre +4
59 You muster your courage and go to a graveyard at night...and see a woman soaked to the skin just standing there! What do you do?
  1. Run away at full speed! Tímida +2
  2. So what? It's just a lady. Ingênua +4 Atrevida +2
  3. Drop down and play dead! Impulsiva +4
60 Do you often forget to lock the door when you go out?
  1. Yes. Impulsiva +4 Ousada +2
  2. No. Quieta +2
61 Have you ever accidentally revealed a personal secret that someone shared with you?
  1. Yes. Solitária +4 Impulsiva +4
  2. No. Resistente +2
62 You're in class when you realize that you really have to go to the restroom! What do you do?
  1. Ask for permission to leave. Ousada +4 Corajosa +4
  2. Sneak out. Apressada +2
  3. Hold on until class ends! Tímida +2
63 You're in a play with friends. What kind of role do you prefer?
  1. Starring role! Ousada +4
  2. Supporting role. Alegre +4
  3. Just a bit part. Excêntrica +4
64 You see a cake that is past its expiration date, but only by one day. What do you do?
  1. Not a problem! Chow time! Corajosa +4 Relaxada +2
  2. Think about it briefly, then decide. Tímida +2
  3. Get someone to try it first. Ousada +4
65 You attend a fine dinner at a friend's house. How do you behave?
  1. Devour the food heartily! Marota +4 Ingênua +4
  2. Enjoy the meal in polite moderation. Resistente +2
  3. Ask to take the leftovers home! Ousada +4
66 Are you male or female?
  1. (Explorers of Time) Impulsiva +1 Excêntrica +1 Marota +1 Alegre +1
  2. (Explorers of Time) Solitária +1 Excêntrica +1 Ousada +1 Atrevida +1
  3. (Explorers of Darkness) Tímida +1 Resistente +1 Dócil +1 Ingênua +1
  4. (Explorers of Darkness) Impulsiva +1 Corajosa +1 Calma +1 Marota +1
67 Final gender bonus
  1. Male Impulsiva 0 Excêntrica 0 Tímida 0 Resistente 0 Alegre 0 Marota 0 Dócil 0 Ingênua 0
  2. Female Solitária 0 Impulsiva 0 Excêntrica 0 Ousada 0 Corajosa 0 Calma 0 Marota 0 Atrevida 0
Grandes confrontos

Encontros de chefe

Batalhas marcantes registradas para este jogo.

Confronto 01 História principal

Koffing♂

Nv. 6 2 golpes 1 QI
Atributos no confronto
HP
27
ATQ
20
DEF
8
ATQ ESP.
20
DEF ESP.
8
Confronto 02 História principal

Zubat♂

Nv. 3 1 golpe 1 QI
Atributos no confronto
HP
15
ATQ
15
DEF
11
ATQ ESP.
15
DEF ESP.
11
Confronto 03 História principal

Drowzee♂

Nv. 12 4 golpes 1 QI
Atributos no confronto
HP
100
ATQ
30
DEF
20
ATQ ESP.
30
DEF ESP.
20
Confronto 04 História principal

Illusory Groudon

Nv. 30 5 golpes 330 QI
Atributos no confronto
HP
480
ATQ
43
DEF
35
ATQ ESP.
36
DEF ESP.
38
Confronto 05 História principal

Luxio♂ x8

Nv. 18 5 golpes 26 QI
Atributos no confronto
HP
45
ATQ
31
DEF
23
ATQ ESP.
30
DEF ESP.
23
Confronto 06 História principal

Luxray♂

Nv. 33 7 golpes 26 QI
Atributos no confronto
HP
160
ATQ
30
DEF
30
ATQ ESP.
35
DEF ESP.
30
Confronto 07 História principal

Electrike♂ x8

Nv. 18 5 golpes 26 QI
Atributos no confronto
HP
45
ATQ
31
DEF
23
ATQ ESP.
30
DEF ESP.
23
Confronto 08 História principal

Manectric♂

Nv. 33 9 golpes 26 QI
Atributos no confronto
HP
160
ATQ
30
DEF
30
ATQ ESP.
35
DEF ESP.
30
Dados de batalha

Golpes desta aventura

Uma seleção com poder, precisão, PP e efeitos registrados especificamente para este grupo de versões de Mystery Dungeon.

470 golpes

Os valores de combate abaixo são de Mystery Dungeon e podem ser diferentes dos jogos da série principal.

#231
Iron Tail Cauda de Ferro Move Nº 231
Efeito

Inflicts damage on the target. It may also reduce the target's Defense by 1 level.

Poder
40
Precisão
78%
PP
10
#301
Ice Ball Bola de Gelo Move Nº 301
Efeito

Inflicts damage on the target with attacks that continue in a single turn until one misses. Its power rises after each hit, and it can last for a maximum of 5 attacks.

Poder
1
Precisão
45%
PP
15
#281
Yawn Bocejo Move Nº 281
Efeito

Afflicts the targeted enemy with a Yawning status condition. A Pokémon with the Yawning status falls asleep sometime later.

Poder
0
Precisão
101%
PP
17
#142
Lovely Kiss Beijo Amável Move Nº 142
Efeito

Afflicts all enemies within a 1-tile range with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.

Poder
0
Precisão
88%
PP
11
#171
Nightmare Pesadelo Move Nº 171
Efeito

Afflicts the targeted enemy with a Nightmare status condition. A Pokémon with the Nightmare status is incapable of action.

Poder
0
Precisão
88%
PP
12
#234
Morning Sun Sol da Manhã Move Nº 234
Efeito

Restores the HP of the user and team members on the floor. The HP amount regained depends on the weather.

Poder
0
Precisão
100%
PP
12
#233
Vital Throw Lançamento Decisivo Move Nº 233
Efeito

Gives the Pokémon that uses this move the Vital Throw status, which causes enemies that attack the user to be hurled at other enemies.

Poder
0
Precisão
101%
PP
17
#091
Dig Escavar Move Nº 91
Efeito

Gives the user a Digging status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can't link this move.

Poder
12
Precisão
100%
PP
12
Exibindo 8 de 470 registros deste jogo. Ver catálogo de golpes
Efeitos na masmorra

Habilidades disponíveis

Habilidades conectadas ao catálogo principal, apresentadas com seu funcionamento neste Mystery Dungeon sempre que disponível.

122 habilidades
Habilidade Nº 1 Geração III

Stench

Fedor
Efeito principal

May terrify an attacking foe.

Origem
Habilidade Nº 47 Geração III

Thick Fat

Gordura Espessa
Efeito principal

Makes the Pokémon resistant to Fire- and Ice-type moves.

Origem
Habilidade Nº 44 Geração III

Rain Dish

Prato de Chuva
Efeito principal

Boosts the Pokémon's natural HP healing when it is raining.

Origem
Habilidade Nº 2 Geração III

Drizzle

Garoa
Efeito principal

Changes the weather to a rain condition.

Origem
Habilidade Nº 71 Geração III

Arena Trap

Prisão de Arena
Efeito principal

Immobilizes any attacker except Flying-type and levitating foes.

Origem
Habilidade Nº 22 Geração III

Intimidate

Intimidação
Efeito principal

Reduces the Physical Attack power of attackers.

Origem
Exibindo 6 de 122 registros deste jogo. Ver catálogo de habilidades
Dados conectados

Sistemas deste Mystery Dungeon

Golpes, itens e habilidades continuam conectados ao catálogo Pokémon principal, com os valores específicos deste jogo armazenados separadamente.

Encontros nas masmorras 1.119 Métodos de encontro 1 Modificadores de recrutamento 10
Evoluções específicas 60
Perguntas do questionário 67
Tipos de movimento 5
Grupos de QI 10
Alcances de golpes 20
Golpes em pools especiais 175
Parâmetros de item e golpe 32
Efeitos de Gummis 17
Relações entre tipos 867
Estágios de atributos 86
Conjuntos de recompensas 104
Além das masmorras

Progressão da equipe e instalações

Ranks e locais de apoio que acompanham a jornada da equipe de resgate ou exploração.

Ranks da equipe

10 ranks

01
Normal0 pontos necessários
64
02
Bronze100 pontos necessários
96
03
Silver300 pontos necessários
200
04
Gold1.600 pontos necessários
320
05
Diamond3.200 pontos necessários
480
06
Super5.000 pontos necessários
560
07
Ultra7.500 pontos necessários
640
08
Hyper10.500 pontos necessários
800
09
Master ★★★25.000 pontos necessários
1000
10
Guildmaster100.000 pontos necessários
1000