Generation IV

Explore the roster, dungeons and unique systems of Explorers of Sky in a view designed for the Mystery Dungeon series.

Explorers of Sky
Inside this game

A quick map of the adventure

The numbers below reflect only the records available for this version group.

Pokémon 499
Dungeons 204
Moves 470
Items 1.286
Abilities 122
Boss encounters 101
Starter choices 19
Ranks 10
Rescue team

Pokémon in this Mystery Dungeon

Official menu portraits and front-facing sprites organized alongside game-specific data.

499 Pokémon found

Search Pokémon

Search by name to quickly find a species in this game’s roster.

Destinations

Adventure dungeons

A sample of the areas linked to this version group, ordered by their in-game data.

The counts below represent distinct species, acquisition methods and registered rules — not the number of battles or floors.

1st Station Pass

IQ floors
99
Move effects
2

2nd Station Pass

IQ floors
99
Move effects
2

3rd Station Pass

IQ floors
99
Move effects
2

4th Station Pass - Summit Pass

Pokémon
1
Acquisition methods
1
Encountered Pokémon Showing 1 of 1 records from this game.

5th Station Clearing

Move effects
2

5th Station Pass

Pokémon
1
Acquisition methods
1
IQ floors
99
Move effects
2
Encountered Pokémon Showing 1 of 1 records from this game.

6th Station Pass - Summit Pass

Pokémon
1
Acquisition methods
1
Encountered Pokémon Showing 1 of 1 records from this game.

7th Station Pass

IQ floors
99
Move effects
2

7th Station Pass - Summit Pass

Pokémon
1
Acquisition methods
1
Encountered Pokémon Showing 1 of 1 records from this game.
Build your team

Recruitment guide

See where each Pokémon can stay and which conditions increase recruitment odds in this game.

Recruitment bonuses

Bonuses added to the base rate whenever each condition is met.

Fast Friend +5,0%
Friend Bow +5,0%
Amber Tear +15,0%
7 Treasures +20,0%
Golden Mask +20,1%
Level 1-29 +0,0%
Level 30-39 +5,0%
Level 40-49 +7,5%
Level 50-98 +12,5%
Level 99-100 +24,5%
Personality

Personality quiz questions

Browse the questions, answers and personality points used to determine the starter Pokémon.

When no translation is available, the original English text is shown.

73 questions found

01 Chimchar
02 Piplup
03 Shinx
04 Munchlax
05 Riolu
06 Please note you cannot have a partner whose type matches your hero's type.
07 Did you play "Explorers of Time" or "Explorers of Darkness"?
  1. Yes.
  2. No.
08 You're running a marathon, and at the start you fall flat on your face! What will you do?
  1. I'm not giving up yet! Hardy +4 Brave +2
  2. Just give up. Quirky +4
  3. Shout, "START OVER!" Bold +4 Rash +2
09 You're at a movie theater. What are you there to see?
  1. An action movie. Impish +4 Sassy +2
  2. A drama. Hardy +4
  3. A romantic movie. Quirky +4
10 What's your studying style?
  1. Working hard, every day. Hardy +4
  2. If I remember to... Quirky +4 Hasty +2
  3. I just cover what I need to. Quiet +2
  4. I can't really do it alone... Lonely +4
11 You've been asked to do a difficult task. What will you do?
  1. Do it myself. Hardy +4 Brave +2
  2. Ask someone to help. Docile +2
  3. Make someone else do it! Bold +4 Sassy +2
12 Are you truly sincere when you apologize?
  1. Of course. Docile +4 Bold +2
  2. That's not easy to admit! Timid +4 Lonely +2
13 Do you think you have good study habits?
  1. Yes. Docile +4
  2. No. Naive +4 Rash +2
  3. Well, I never lose at sports! Impish +4
14 There's a rumor around about a ghost haunting the school bathrooms! What do you do?
  1. Scary...bathrooms! Docile +4 Timid +2
  2. Go in there anyway. Jolly +4 Relaxed +2 Bold +2
15 Everyone's sharing a dessert, and there's an extra piece. What do you do?
  1. Don't tell anyone. Bold +4 Timid +2
  2. Let everyone know. Docile +4 Rash +4
  3. First come, first served! Impish +4
16 How are your mornings?
  1. Always in a rush! Impish +4 Brave +4
  2. Always perfect. Quiet +2
  3. They are OK. Timid +4 Docile +2
17 Everyone around you is laughing hard at something you think is pretty boring. What do you do?
  1. Nothing, really. Brave +4 Bold +2
  2. Laugh along. Lonely +4 Timid +2
  3. It depends on the situation. Quiet +2 Quirky +2
18 You want to reveal that you like someone a whole bunch! What do you do?
  1. Show it a little by playing together. Jolly +4 Quiet +2
  2. Make it obvious by...playing a prank! Lonely +4 Naive +2
  3. State it clearly for all to hear! Impish +4 Brave +4 Bold +2
  4. Keep it to myself! It's too risky! Timid +2
19 You're on a stroll when a TV crew pounces on you for an interview. What do you do?
  1. Run away! How embarrassing! Timid +4
  2. Answer questions properly. Brave +4 Sassy +4
  3. Yuck it up! Woo-hoo! I'm on TV! Naive +4 Bold +2
20 Do you like lively parties?
  1. Yes. Jolly +4 Lonely +2
  2. No. Quiet +2
21 The people at the next table are singing for someone's birthday. What do you do?
  1. Stay on the sidelines. Calm +2
  2. Sing along! Jolly +4 Naive +4
  3. Walk away. Sassy +4 Lonely +2
22 You're in a completely silent assembly when you suddenly hear someone pass gas! How do you react?
  1. Roll on the floor laughing! Jolly +4 Naive +2
  2. Just let it go by... Impish +2 Docile +2
  3. Who was that?! Brave +4
23 Do you like karaoke?
  1. Yes. Jolly +4 Bold +4
  2. No. Docile +2 Timid +2
24 Do you prefer to play outside rather than inside?
  1. Yes. Impish +4 Rash +4
  2. No. Calm +2
25 You see a big and comfortable bed. Your first reaction is to...
  1. Jump on it! Hasty +2 Sassy +2
  2. Belly flop! Impish +4
  3. Curl up. Lonely +4
26 You're hiking up a mountain when you reach diverging paths. Which kind do you take?
  1. Narrow. Impish +4 Naive +2
  2. Wide. Quirky +4 Timid +2
27 You discover a beat-up-looking treasure chest in some ruins. What do you do?
  1. Open it! Impish +4 Brave +4 Hasty +4 Rash +2
  2. Get help opening it. Timid +2
28 Your friend takes a spectacular fall! What do you do?
  1. Help my friend up! Brave +4 Lonely +2
  2. Laugh! It's too funny! Impish +4 Naive +4 Rash +2
29 You're daydreaming...when your friend sprays you with water! What do you do?
  1. Get mad! Hasty +4
  2. Get sad. Lonely +4
  3. Woo-hoo! Water fight! Jolly +4 Impish +4 Naive +4
30 Have you ever thought that if you dug in your backyard you could find buried treasure?
  1. Yes. Naive +4
  2. No. Quiet +2
31 Have you ever told a joke that just completely fell flat?
  1. Yes. Naive +4 Impish +2
  2. No. Calm +4
32 Hey, what's that? There's someone behind you! So...did you look just now?
  1. Don't do that! It scared me! Timid +4
  2. OK, I admit it. You tricked me. Docile +4
  3. No way. I didn't fall for it. Lonely +4 Sassy +4
  4. Huh? What? Relaxed +4
33 Your friend has made a meal that tastes terrible. They ask, "How is it?" You say...?
  1. "Terrible!" Quiet +2 Brave +2
  2. Just smile. Calm +4 Lonely +2
  3. "Um, it's...good." Rash +2 Timid +2
34 You run into a new person that you haven't talked to very much before. What do you do?
  1. Make small talk. Calm +2
  2. Say nothing! Quirky +2
  3. Make an excuse to get away! Timid +4
35 Good news and bad news... Which one do you want to hear first?
  1. The good news. Relaxed +4
  2. The bad news. Naive +4 Bold +2
  3. I don't want either. Timid +4
36 Have you ever realized you were hogging the conversation?
  1. Yes. Hasty +4 Rash +4
  2. No. Docile +2 Quiet +2
37 When you see a switch, do you feel an overwhelming urge to flip it?
  1. Yes. Hasty +4
  2. No. Calm +2
38 You find something at a great bargain price! What do you do?
  1. Buy it right away! Hasty +4
  2. Think about whether you need it. Quiet +2
  3. Demand an even bigger discount! Bold +4
39 You're packing your classroom's snacks for a picnic when you get hungry. What do you do?
  1. Eat just a tiny bit. Hasty +4
  2. Hold myself back and pack it all up. Hardy +4
  3. What snacks? They're in my belly! Rash +4
40 Do you want to be taller someday?
  1. Totally! Sassy +4
  2. Of course not. Calm +2
41 Do you think it's important to always aim to be the best?
  1. Of course! Sassy +4 Lonely +2
  2. No. Calm +4 Quirky +2
42 Have you ever looked at your reflection in a mirror and thought, "What a cool person"?
  1. Certainly! Sassy +4 Jolly +2 Naive +2
  2. Well, not really... Hardy +2
43 If you saw someone doing something bad, could you scold them?
  1. Of course! Brave +4 Sassy +4 Bold +2
  2. Not really. Timid +2
44 Do you prefer to be busy or to have a lot of free time?
  1. Being busy. Lonely +4 Sassy +2
  2. Free time! Calm +4
  3. In between. Quirky +4
45 You're about to buy a popular game when someone else gets the last copy! How do you feel?
  1. Whatever. Calm +4
  2. Annoyed. I was here first! Jolly +4 Relaxed +4
  3. I shed a few tears. Lonely +4
46 You notice that a toy you bought for full price yesterday is marked down to half price today! How do you feel?
  1. Heartbroken... Hardy +4
  2. Aaaargh! Docile +4
  3. Bad timing, I guess... Calm +4 Bold +4
47 Your friend is running a little late to meet you. Is that OK?
  1. Yes. Bold +4 Relaxed +2
  2. Not at all! Lonely +4 Hasty +2
48 You've just stuffed yourself with a good meal when a great dessert arrives. What do you do?
  1. Eat it. Who cares if I'm stuffed? Hasty +4 Rash +2
  2. Turn it down. It's too fattening! Hardy +2
  3. Yum! I love dessert the most! Jolly +4 Bold +4 Relaxed +2
49 You have a really important test tomorrow! What do you do?
  1. Study all night long. Hardy +4
  2. Wing it! I'm sure it will be fine! Relaxed +4
  3. Test?! I think I have a fever... Naive +4
50 You've been invited to a wonderful party. It's time for the party to start, but there's nobody there! You think...?
  1. Did something happen? Docile +4 Lonely +4
  2. Maybe I have the day wrong? Jolly +4 Relaxed +4
  3. Let's get this party started! Bold +4
51 Do you think that, no matter what, life goes on?
  1. All the time! Relaxed +4 Jolly +2
  2. Never. Quiet +2
52 The phone's ringing! What do you do?
  1. Answer right away! Hasty +4 Lonely +4
  2. Wait a bit before answering. Quiet +2
  3. Ignore it and let it ring. Timid +2
53 Your friends seem to be making plans to hang out, just out of earshot. You think...
  1. I want to go too! Naive +4
  2. No big deal. Lonely +4
  3. Will they invite me? Timid +2
54 Do you want to be famous?
  1. Yes. Lonely +4 Sassy +4
  2. No. Relaxed +2
55 You've been handed a large bag as a souvenir. What do you do?
  1. Wait until I get home to open it. Docile +4
  2. Shake it! Naive +4
  3. Open it! Rash +4
  4. It's smaller than everyone else's... Lonely +4
56 Have you ever forgotten you bought something and bought another one?
  1. Yes. Quirky +4 Rash +2 Hasty +2
  2. No. Quiet +2
57 Once you've decided something, do you see it through to the end?
  1. Yes. Hardy +4
  2. No. Quirky +4 Hasty +2
58 Have you ever said "nice to meet you" to someone you've met previously?
  1. Yes. Quirky +4 Rash +4
  2. No. Calm +2
59 Did you make any New Year's resolutions?
  1. Of course! Hardy +4
  2. Nope. Quirky +4 Rash +2
  3. What are those? Relaxed +4
60 Do you think it's important to be fashionably late?
  1. Yes. Bold +4 Quiet +4
  2. No. Brave +4
  3. I don't know. Docile +4
61 You've won big on a raffle ticket! You say...
  1. Woo-hoo! Naive +4 Jolly +2
  2. I can't believe it... Timid +2
  3. This is my little secret. Quiet +4
62 Do you think blaming something you did on someone else is sometimes necessary?
  1. Of course! Quiet +4 Sassy +4
  2. No way! Brave +4
63 Your friend suddenly won't listen to you, when everything was fine yesterday. What happened?
  1. Maybe they're sick. Hasty +4
  2. They're lost in thought. Quiet +4
  3. What?! Why?! Timid +2
64 You take off your shoes to realize your socks are two different colors! What do you do?
  1. Get embarrassed! Docile +4
  2. Again?! Rash +4
  3. I meant to do that! Jolly +4
65 You fail miserably! Everyone found out, and they're disappointed in you... What do you do?
  1. Try and hide. Timid +2
  2. Think of an excuse. Naive +4 Sassy +2
  3. Drop down and play dead! Rash +4
66 Have you ever accidentally called a teacher "Mom" or "Dad"?
  1. Yes. Rash +4 Bold +2
  2. No. Quiet +2
67 Have you ever blurted something out without thinking about the consequences first?
  1. Yes. Rash +4 Lonely +4
  2. No. Hardy +2
68 You're in class when you realize that you really have to go to the restroom! What do you do?
  1. Ask for permission to leave. Bold +4 Brave +4
  2. Sneak out. Hasty +2
  3. Hold on until class ends! Timid +2
69 Your friend offers to treat you to dinner. What do you do?
  1. I'm there! Bold +4
  2. Allow me. Jolly +4
  3. Thanks... Quirky +4
70 You see a cake that is past its expiration date, but only by one day. What do you do?
  1. Not a problem! Chow time! Brave +4 Relaxed +2
  2. Think about it briefly, then decide. Timid +2
  3. Get someone to try it first. Bold +4
71 You're eating at a very fancy restaurant known for its food. Which course do you select?
  1. Seared steak. Naive +4 Impish +4
  2. Healthy fish. Hardy +2
  3. Anything! It's all good! Bold +4
72 Are you male or female?
  1. Male. Sassy +4 Hasty +4 Relaxed +4
  2. Female. Relaxed +4 Jolly +4
73 Are you male or female?
  1. Male.
  2. Female.
Major battles

Boss encounters

Notable battles recorded for this game.

Encounter 01 Main story

Koffing♂

Lv. 6 2 moves 1 IQ
Stats in this encounter
HP
27
ATK
20
DEF
8
SP. ATK
20
SP. DEF
8
Encounter 02 Main story

Zubat♂

Lv. 3 1 move 1 IQ
Stats in this encounter
HP
15
ATK
15
DEF
11
SP. ATK
15
SP. DEF
11
Encounter 03 Main story

Drowzee♂

Lv. 12 4 moves 1 IQ
Stats in this encounter
HP
100
ATK
30
DEF
20
SP. ATK
30
SP. DEF
20
Encounter 04 Main story

Illusory Groudon

Lv. 30 5 moves 330 IQ
Stats in this encounter
HP
480
ATK
43
DEF
35
SP. ATK
36
SP. DEF
38
Encounter 05 Main story

Luxio♂ x8

Lv. 18 5 moves 26 IQ
Stats in this encounter
HP
45
ATK
31
DEF
23
SP. ATK
30
SP. DEF
23
Encounter 06 Main story

Luxray♂

Lv. 33 7 moves 26 IQ
Stats in this encounter
HP
160
ATK
30
DEF
30
SP. ATK
35
SP. DEF
30
Encounter 07 Main story

Electrike♂ x8

Lv. 18 5 moves 26 IQ
Stats in this encounter
HP
45
ATK
31
DEF
23
SP. ATK
30
SP. DEF
23
Encounter 08 Main story

Manectric♂

Lv. 33 9 moves 26 IQ
Stats in this encounter
HP
160
ATK
30
DEF
30
SP. ATK
35
SP. DEF
30
Battle data

Moves in this adventure

A selection using the power, accuracy, PP and effects recorded specifically for this Mystery Dungeon version group.

470 moves

The combat values shown below are from Mystery Dungeon and may differ from the main-series games.

#231
Iron Tail Move No. 231
Effect

Inflicts damage on the target. It may also reduce the target's Defense by 1 level.

Power
40
Accuracy
78%
PP
10
#301
Ice Ball Move No. 301
Effect

Inflicts damage on the target with attacks that continue in a single turn until one misses. Its power rises after each hit, and it can last for a maximum of 5 attacks.

Power
1
Accuracy
45%
PP
15
#281
Yawn Move No. 281
Effect

Afflicts the targeted enemy with a Yawning status condition. A Pokémon with the Yawning status falls asleep sometime later.

Power
0
Accuracy
101%
PP
17
#142
Lovely Kiss Move No. 142
Effect

Afflicts all enemies within a 1-tile range with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.

Power
0
Accuracy
88%
PP
11
#171
Nightmare Move No. 171
Effect

Afflicts the targeted enemy with a Nightmare status condition. A Pokémon with the Nightmare status is incapable of action.

Power
0
Accuracy
88%
PP
12
#234
Morning Sun Move No. 234
Effect

Restores the HP of the user and team members on the floor. The HP amount regained depends on the weather.

Power
0
Accuracy
100%
PP
12
#233
Vital Throw Move No. 233
Effect

Gives the Pokémon that uses this move the Vital Throw status, which causes enemies that attack the user to be hurled at other enemies.

Power
0
Accuracy
101%
PP
17
#091
Dig Move No. 91
Effect

Gives the user a Digging status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can't link this move.

Power
12
Accuracy
100%
PP
12
Showing 8 of 470 records from this game. View move catalog
Dungeon effects

Available abilities

Abilities connected to the main catalog, presented with their behavior in this Mystery Dungeon game whenever available.

122 abilities
Ability No. 1 Generation III
Primary effect

May terrify an attacking foe.

Origin
Ability No. 47 Generation III
Primary effect

Makes the Pokémon resistant to Fire- and Ice-type moves.

Origin
Ability No. 44 Generation III
Primary effect

Boosts the Pokémon's natural HP healing when it is raining.

Origin
Ability No. 2 Generation III
Primary effect

Changes the weather to a rain condition.

Origin
Ability No. 71 Generation III
Primary effect

Immobilizes any attacker except Flying-type and levitating foes.

Origin
Ability No. 22 Generation III
Primary effect

Reduces the Physical Attack power of attackers.

Origin
Showing 6 of 122 records from this game. View ability catalog
Connected data

Systems in this Mystery Dungeon

Moves, items and abilities remain connected to the main Pokémon catalog, while this game’s specific values are stored separately.

Dungeon encounters 1.119 Encounter methods 1 Recruitment modifiers 10
Game-specific evolutions 60
Personality quiz questions 73
Movement types 5
IQ groups 10
Move ranges 20
Moves in special pools 175
Item and move parameters 32
Gummi effects 17
Type matchups 867
Stat stages 86
Reward sets 465
Lottery outcomes 357
Sentry Duty tiers 4
Recycle Shop offers 59
Spinda Café drinks 49
Treasure memos 54
Treasure chambers 30
Beyond the dungeons

Team progression and facilities

Ranks and support locations that shape the rescue or exploration team’s journey.

Team ranks

10 ranks

01
Normal0 required points
64
02
Bronze100 required points
96
03
Silver300 required points
200
04
Gold1.600 required points
320
05
Diamond3.200 required points
480
06
Super5.000 required points
560
07
Ultra7.500 required points
640
08
Hyper10.500 required points
800
09
Master ★★★25.000 required points
1000
10
Guildmaster100.000 required points
1000