Geração IV

Explore o elenco, as masmorras e os sistemas próprios de Explorers of Sky em uma visão feita para a série Mystery Dungeon.

Explorers of Sky
O conteúdo deste jogo

Um mapa rápido da aventura

Os números abaixo refletem somente os registros disponíveis para este grupo de versões.

Pokémon 499
Masmorras 204
Golpes 470
Itens 1.286
Habilidades 122
Encontros de chefe 101
Opções iniciais 19
Ranks 10
Equipe de resgate

Pokémon deste Mystery Dungeon

Retratos de menu e sprites frontais oficiais organizados junto aos dados específicos do jogo.

499 Pokémon encontrado(s)

Buscar Pokémon

Busque pelo nome para encontrar rapidamente uma espécie dentro do elenco deste jogo.

Destinos

Masmorras da aventura

Uma amostra das áreas ligadas a este grupo de versões, na ordem em que aparecem nos dados do jogo.

As contagens abaixo representam espécies distintas, formas de obtenção e regras cadastradas — não o número de batalhas ou de andares.

1st Station Pass

Andares com QI
99
Efeitos de golpes
2

2nd Station Pass

Andares com QI
99
Efeitos de golpes
2

3rd Station Pass

Andares com QI
99
Efeitos de golpes
2

4th Station Pass - Summit Pass

Pokémon
1
Métodos de obtenção
1
Pokémon encontrados Exibindo 1 de 1 registros deste jogo.

5th Station Clearing

Efeitos de golpes
2

5th Station Pass

Pokémon
1
Métodos de obtenção
1
Andares com QI
99
Efeitos de golpes
2
Pokémon encontrados Exibindo 1 de 1 registros deste jogo.

6th Station Pass - Summit Pass

Pokémon
1
Métodos de obtenção
1
Pokémon encontrados Exibindo 1 de 1 registros deste jogo.

7th Station Pass

Andares com QI
99
Efeitos de golpes
2

7th Station Pass - Summit Pass

Pokémon
1
Métodos de obtenção
1
Pokémon encontrados Exibindo 1 de 1 registros deste jogo.
Forme sua equipe

Guia de recrutamento

Consulte onde cada Pokémon pode permanecer e quais condições aumentam a chance de recrutamento neste jogo.

Bônus de recrutamento

Acréscimos aplicados à taxa-base quando cada condição é atendida.

Fast Friend +5,0%
Friend Bow +5,0%
Amber Tear +15,0%
7 Treasures +20,0%
Golden Mask +20,1%
Level 1-29 +0,0%
Level 30-39 +5,0%
Level 40-49 +7,5%
Level 50-98 +12,5%
Level 99-100 +24,5%
Personalidade

Perguntas do questionário

Explore as perguntas, respostas e pontos de personalidade usados para definir o Pokémon inicial.

Quando não existe tradução cadastrada, o texto original em inglês é exibido.

73 perguntas encontradas

01 Chimchar
02 Piplup
03 Shinx
04 Munchlax
05 Riolu
06 Please note you cannot have a partner whose type matches your hero's type.
07 Did you play "Explorers of Time" or "Explorers of Darkness"?
  1. Yes.
  2. No.
08 You're running a marathon, and at the start you fall flat on your face! What will you do?
  1. I'm not giving up yet! Resistente +4 Corajosa +2
  2. Just give up. Excêntrica +4
  3. Shout, "START OVER!" Ousada +4 Impulsiva +2
09 You're at a movie theater. What are you there to see?
  1. An action movie. Marota +4 Atrevida +2
  2. A drama. Resistente +4
  3. A romantic movie. Excêntrica +4
10 What's your studying style?
  1. Working hard, every day. Resistente +4
  2. If I remember to... Excêntrica +4 Apressada +2
  3. I just cover what I need to. Quieta +2
  4. I can't really do it alone... Solitária +4
11 You've been asked to do a difficult task. What will you do?
  1. Do it myself. Resistente +4 Corajosa +2
  2. Ask someone to help. Dócil +2
  3. Make someone else do it! Ousada +4 Atrevida +2
12 Are you truly sincere when you apologize?
  1. Of course. Dócil +4 Ousada +2
  2. That's not easy to admit! Tímida +4 Solitária +2
13 Do you think you have good study habits?
  1. Yes. Dócil +4
  2. No. Ingênua +4 Impulsiva +2
  3. Well, I never lose at sports! Marota +4
14 There's a rumor around about a ghost haunting the school bathrooms! What do you do?
  1. Scary...bathrooms! Dócil +4 Tímida +2
  2. Go in there anyway. Alegre +4 Relaxada +2 Ousada +2
15 Everyone's sharing a dessert, and there's an extra piece. What do you do?
  1. Don't tell anyone. Ousada +4 Tímida +2
  2. Let everyone know. Dócil +4 Impulsiva +4
  3. First come, first served! Marota +4
16 How are your mornings?
  1. Always in a rush! Marota +4 Corajosa +4
  2. Always perfect. Quieta +2
  3. They are OK. Tímida +4 Dócil +2
17 Everyone around you is laughing hard at something you think is pretty boring. What do you do?
  1. Nothing, really. Corajosa +4 Ousada +2
  2. Laugh along. Solitária +4 Tímida +2
  3. It depends on the situation. Quieta +2 Excêntrica +2
18 You want to reveal that you like someone a whole bunch! What do you do?
  1. Show it a little by playing together. Alegre +4 Quieta +2
  2. Make it obvious by...playing a prank! Solitária +4 Ingênua +2
  3. State it clearly for all to hear! Marota +4 Corajosa +4 Ousada +2
  4. Keep it to myself! It's too risky! Tímida +2
19 You're on a stroll when a TV crew pounces on you for an interview. What do you do?
  1. Run away! How embarrassing! Tímida +4
  2. Answer questions properly. Corajosa +4 Atrevida +4
  3. Yuck it up! Woo-hoo! I'm on TV! Ingênua +4 Ousada +2
20 Do you like lively parties?
  1. Yes. Alegre +4 Solitária +2
  2. No. Quieta +2
21 The people at the next table are singing for someone's birthday. What do you do?
  1. Stay on the sidelines. Calma +2
  2. Sing along! Alegre +4 Ingênua +4
  3. Walk away. Atrevida +4 Solitária +2
22 You're in a completely silent assembly when you suddenly hear someone pass gas! How do you react?
  1. Roll on the floor laughing! Alegre +4 Ingênua +2
  2. Just let it go by... Marota +2 Dócil +2
  3. Who was that?! Corajosa +4
23 Do you like karaoke?
  1. Yes. Alegre +4 Ousada +4
  2. No. Dócil +2 Tímida +2
24 Do you prefer to play outside rather than inside?
  1. Yes. Marota +4 Impulsiva +4
  2. No. Calma +2
25 You see a big and comfortable bed. Your first reaction is to...
  1. Jump on it! Apressada +2 Atrevida +2
  2. Belly flop! Marota +4
  3. Curl up. Solitária +4
26 You're hiking up a mountain when you reach diverging paths. Which kind do you take?
  1. Narrow. Marota +4 Ingênua +2
  2. Wide. Excêntrica +4 Tímida +2
27 You discover a beat-up-looking treasure chest in some ruins. What do you do?
  1. Open it! Marota +4 Corajosa +4 Apressada +4 Impulsiva +2
  2. Get help opening it. Tímida +2
28 Your friend takes a spectacular fall! What do you do?
  1. Help my friend up! Corajosa +4 Solitária +2
  2. Laugh! It's too funny! Marota +4 Ingênua +4 Impulsiva +2
29 You're daydreaming...when your friend sprays you with water! What do you do?
  1. Get mad! Apressada +4
  2. Get sad. Solitária +4
  3. Woo-hoo! Water fight! Alegre +4 Marota +4 Ingênua +4
30 Have you ever thought that if you dug in your backyard you could find buried treasure?
  1. Yes. Ingênua +4
  2. No. Quieta +2
31 Have you ever told a joke that just completely fell flat?
  1. Yes. Ingênua +4 Marota +2
  2. No. Calma +4
32 Hey, what's that? There's someone behind you! So...did you look just now?
  1. Don't do that! It scared me! Tímida +4
  2. OK, I admit it. You tricked me. Dócil +4
  3. No way. I didn't fall for it. Solitária +4 Atrevida +4
  4. Huh? What? Relaxada +4
33 Your friend has made a meal that tastes terrible. They ask, "How is it?" You say...?
  1. "Terrible!" Quieta +2 Corajosa +2
  2. Just smile. Calma +4 Solitária +2
  3. "Um, it's...good." Impulsiva +2 Tímida +2
34 You run into a new person that you haven't talked to very much before. What do you do?
  1. Make small talk. Calma +2
  2. Say nothing! Excêntrica +2
  3. Make an excuse to get away! Tímida +4
35 Good news and bad news... Which one do you want to hear first?
  1. The good news. Relaxada +4
  2. The bad news. Ingênua +4 Ousada +2
  3. I don't want either. Tímida +4
36 Have you ever realized you were hogging the conversation?
  1. Yes. Apressada +4 Impulsiva +4
  2. No. Dócil +2 Quieta +2
37 When you see a switch, do you feel an overwhelming urge to flip it?
  1. Yes. Apressada +4
  2. No. Calma +2
38 You find something at a great bargain price! What do you do?
  1. Buy it right away! Apressada +4
  2. Think about whether you need it. Quieta +2
  3. Demand an even bigger discount! Ousada +4
39 You're packing your classroom's snacks for a picnic when you get hungry. What do you do?
  1. Eat just a tiny bit. Apressada +4
  2. Hold myself back and pack it all up. Resistente +4
  3. What snacks? They're in my belly! Impulsiva +4
40 Do you want to be taller someday?
  1. Totally! Atrevida +4
  2. Of course not. Calma +2
41 Do you think it's important to always aim to be the best?
  1. Of course! Atrevida +4 Solitária +2
  2. No. Calma +4 Excêntrica +2
42 Have you ever looked at your reflection in a mirror and thought, "What a cool person"?
  1. Certainly! Atrevida +4 Alegre +2 Ingênua +2
  2. Well, not really... Resistente +2
43 If you saw someone doing something bad, could you scold them?
  1. Of course! Corajosa +4 Atrevida +4 Ousada +2
  2. Not really. Tímida +2
44 Do you prefer to be busy or to have a lot of free time?
  1. Being busy. Solitária +4 Atrevida +2
  2. Free time! Calma +4
  3. In between. Excêntrica +4
45 You're about to buy a popular game when someone else gets the last copy! How do you feel?
  1. Whatever. Calma +4
  2. Annoyed. I was here first! Alegre +4 Relaxada +4
  3. I shed a few tears. Solitária +4
46 You notice that a toy you bought for full price yesterday is marked down to half price today! How do you feel?
  1. Heartbroken... Resistente +4
  2. Aaaargh! Dócil +4
  3. Bad timing, I guess... Calma +4 Ousada +4
47 Your friend is running a little late to meet you. Is that OK?
  1. Yes. Ousada +4 Relaxada +2
  2. Not at all! Solitária +4 Apressada +2
48 You've just stuffed yourself with a good meal when a great dessert arrives. What do you do?
  1. Eat it. Who cares if I'm stuffed? Apressada +4 Impulsiva +2
  2. Turn it down. It's too fattening! Resistente +2
  3. Yum! I love dessert the most! Alegre +4 Ousada +4 Relaxada +2
49 You have a really important test tomorrow! What do you do?
  1. Study all night long. Resistente +4
  2. Wing it! I'm sure it will be fine! Relaxada +4
  3. Test?! I think I have a fever... Ingênua +4
50 You've been invited to a wonderful party. It's time for the party to start, but there's nobody there! You think...?
  1. Did something happen? Dócil +4 Solitária +4
  2. Maybe I have the day wrong? Alegre +4 Relaxada +4
  3. Let's get this party started! Ousada +4
51 Do you think that, no matter what, life goes on?
  1. All the time! Relaxada +4 Alegre +2
  2. Never. Quieta +2
52 The phone's ringing! What do you do?
  1. Answer right away! Apressada +4 Solitária +4
  2. Wait a bit before answering. Quieta +2
  3. Ignore it and let it ring. Tímida +2
53 Your friends seem to be making plans to hang out, just out of earshot. You think...
  1. I want to go too! Ingênua +4
  2. No big deal. Solitária +4
  3. Will they invite me? Tímida +2
54 Do you want to be famous?
  1. Yes. Solitária +4 Atrevida +4
  2. No. Relaxada +2
55 You've been handed a large bag as a souvenir. What do you do?
  1. Wait until I get home to open it. Dócil +4
  2. Shake it! Ingênua +4
  3. Open it! Impulsiva +4
  4. It's smaller than everyone else's... Solitária +4
56 Have you ever forgotten you bought something and bought another one?
  1. Yes. Excêntrica +4 Impulsiva +2 Apressada +2
  2. No. Quieta +2
57 Once you've decided something, do you see it through to the end?
  1. Yes. Resistente +4
  2. No. Excêntrica +4 Apressada +2
58 Have you ever said "nice to meet you" to someone you've met previously?
  1. Yes. Excêntrica +4 Impulsiva +4
  2. No. Calma +2
59 Did you make any New Year's resolutions?
  1. Of course! Resistente +4
  2. Nope. Excêntrica +4 Impulsiva +2
  3. What are those? Relaxada +4
60 Do you think it's important to be fashionably late?
  1. Yes. Ousada +4 Quieta +4
  2. No. Corajosa +4
  3. I don't know. Dócil +4
61 You've won big on a raffle ticket! You say...
  1. Woo-hoo! Ingênua +4 Alegre +2
  2. I can't believe it... Tímida +2
  3. This is my little secret. Quieta +4
62 Do you think blaming something you did on someone else is sometimes necessary?
  1. Of course! Quieta +4 Atrevida +4
  2. No way! Corajosa +4
63 Your friend suddenly won't listen to you, when everything was fine yesterday. What happened?
  1. Maybe they're sick. Apressada +4
  2. They're lost in thought. Quieta +4
  3. What?! Why?! Tímida +2
64 You take off your shoes to realize your socks are two different colors! What do you do?
  1. Get embarrassed! Dócil +4
  2. Again?! Impulsiva +4
  3. I meant to do that! Alegre +4
65 You fail miserably! Everyone found out, and they're disappointed in you... What do you do?
  1. Try and hide. Tímida +2
  2. Think of an excuse. Ingênua +4 Atrevida +2
  3. Drop down and play dead! Impulsiva +4
66 Have you ever accidentally called a teacher "Mom" or "Dad"?
  1. Yes. Impulsiva +4 Ousada +2
  2. No. Quieta +2
67 Have you ever blurted something out without thinking about the consequences first?
  1. Yes. Impulsiva +4 Solitária +4
  2. No. Resistente +2
68 You're in class when you realize that you really have to go to the restroom! What do you do?
  1. Ask for permission to leave. Ousada +4 Corajosa +4
  2. Sneak out. Apressada +2
  3. Hold on until class ends! Tímida +2
69 Your friend offers to treat you to dinner. What do you do?
  1. I'm there! Ousada +4
  2. Allow me. Alegre +4
  3. Thanks... Excêntrica +4
70 You see a cake that is past its expiration date, but only by one day. What do you do?
  1. Not a problem! Chow time! Corajosa +4 Relaxada +2
  2. Think about it briefly, then decide. Tímida +2
  3. Get someone to try it first. Ousada +4
71 You're eating at a very fancy restaurant known for its food. Which course do you select?
  1. Seared steak. Ingênua +4 Marota +4
  2. Healthy fish. Resistente +2
  3. Anything! It's all good! Ousada +4
72 Are you male or female?
  1. Male. Atrevida +4 Apressada +4 Relaxada +4
  2. Female. Relaxada +4 Alegre +4
73 Are you male or female?
  1. Male.
  2. Female.
Grandes confrontos

Encontros de chefe

Batalhas marcantes registradas para este jogo.

Confronto 01 História principal

Koffing♂

Nv. 6 2 golpes 1 QI
Atributos no confronto
HP
27
ATQ
20
DEF
8
ATQ ESP.
20
DEF ESP.
8
Confronto 02 História principal

Zubat♂

Nv. 3 1 golpe 1 QI
Atributos no confronto
HP
15
ATQ
15
DEF
11
ATQ ESP.
15
DEF ESP.
11
Confronto 03 História principal

Drowzee♂

Nv. 12 4 golpes 1 QI
Atributos no confronto
HP
100
ATQ
30
DEF
20
ATQ ESP.
30
DEF ESP.
20
Confronto 04 História principal

Illusory Groudon

Nv. 30 5 golpes 330 QI
Atributos no confronto
HP
480
ATQ
43
DEF
35
ATQ ESP.
36
DEF ESP.
38
Confronto 05 História principal

Luxio♂ x8

Nv. 18 5 golpes 26 QI
Atributos no confronto
HP
45
ATQ
31
DEF
23
ATQ ESP.
30
DEF ESP.
23
Confronto 06 História principal

Luxray♂

Nv. 33 7 golpes 26 QI
Atributos no confronto
HP
160
ATQ
30
DEF
30
ATQ ESP.
35
DEF ESP.
30
Confronto 07 História principal

Electrike♂ x8

Nv. 18 5 golpes 26 QI
Atributos no confronto
HP
45
ATQ
31
DEF
23
ATQ ESP.
30
DEF ESP.
23
Confronto 08 História principal

Manectric♂

Nv. 33 9 golpes 26 QI
Atributos no confronto
HP
160
ATQ
30
DEF
30
ATQ ESP.
35
DEF ESP.
30
Dados de batalha

Golpes desta aventura

Uma seleção com poder, precisão, PP e efeitos registrados especificamente para este grupo de versões de Mystery Dungeon.

470 golpes

Os valores de combate abaixo são de Mystery Dungeon e podem ser diferentes dos jogos da série principal.

#231
Iron Tail Cauda de Ferro Move Nº 231
Efeito

Inflicts damage on the target. It may also reduce the target's Defense by 1 level.

Poder
40
Precisão
78%
PP
10
#301
Ice Ball Bola de Gelo Move Nº 301
Efeito

Inflicts damage on the target with attacks that continue in a single turn until one misses. Its power rises after each hit, and it can last for a maximum of 5 attacks.

Poder
1
Precisão
45%
PP
15
#281
Yawn Bocejo Move Nº 281
Efeito

Afflicts the targeted enemy with a Yawning status condition. A Pokémon with the Yawning status falls asleep sometime later.

Poder
0
Precisão
101%
PP
17
#142
Lovely Kiss Beijo Amável Move Nº 142
Efeito

Afflicts all enemies within a 1-tile range with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.

Poder
0
Precisão
88%
PP
11
#171
Nightmare Pesadelo Move Nº 171
Efeito

Afflicts the targeted enemy with a Nightmare status condition. A Pokémon with the Nightmare status is incapable of action.

Poder
0
Precisão
88%
PP
12
#234
Morning Sun Sol da Manhã Move Nº 234
Efeito

Restores the HP of the user and team members on the floor. The HP amount regained depends on the weather.

Poder
0
Precisão
100%
PP
12
#233
Vital Throw Lançamento Decisivo Move Nº 233
Efeito

Gives the Pokémon that uses this move the Vital Throw status, which causes enemies that attack the user to be hurled at other enemies.

Poder
0
Precisão
101%
PP
17
#091
Dig Escavar Move Nº 91
Efeito

Gives the user a Digging status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can't link this move.

Poder
12
Precisão
100%
PP
12
Exibindo 8 de 470 registros deste jogo. Ver catálogo de golpes
Efeitos na masmorra

Habilidades disponíveis

Habilidades conectadas ao catálogo principal, apresentadas com seu funcionamento neste Mystery Dungeon sempre que disponível.

122 habilidades
Habilidade Nº 1 Geração III

Stench

Fedor
Efeito principal

May terrify an attacking foe.

Origem
Habilidade Nº 47 Geração III

Thick Fat

Gordura Espessa
Efeito principal

Makes the Pokémon resistant to Fire- and Ice-type moves.

Origem
Habilidade Nº 44 Geração III

Rain Dish

Prato de Chuva
Efeito principal

Boosts the Pokémon's natural HP healing when it is raining.

Origem
Habilidade Nº 2 Geração III

Drizzle

Garoa
Efeito principal

Changes the weather to a rain condition.

Origem
Habilidade Nº 71 Geração III

Arena Trap

Prisão de Arena
Efeito principal

Immobilizes any attacker except Flying-type and levitating foes.

Origem
Habilidade Nº 22 Geração III

Intimidate

Intimidação
Efeito principal

Reduces the Physical Attack power of attackers.

Origem
Exibindo 6 de 122 registros deste jogo. Ver catálogo de habilidades
Dados conectados

Sistemas deste Mystery Dungeon

Golpes, itens e habilidades continuam conectados ao catálogo Pokémon principal, com os valores específicos deste jogo armazenados separadamente.

Encontros nas masmorras 1.119 Métodos de encontro 1 Modificadores de recrutamento 10
Evoluções específicas 60
Perguntas do questionário 73
Tipos de movimento 5
Grupos de QI 10
Alcances de golpes 20
Golpes em pools especiais 175
Parâmetros de item e golpe 32
Efeitos de Gummis 17
Relações entre tipos 867
Estágios de atributos 86
Conjuntos de recompensas 465
Resultados de loteria 357
Faixas do Sentry Duty 4
Trocas de reciclagem 59
Bebidas do Café Spinda 49
Memorandos de tesouro 54
Câmaras de tesouro 30
Além das masmorras

Progressão da equipe e instalações

Ranks e locais de apoio que acompanham a jornada da equipe de resgate ou exploração.

Ranks da equipe

10 ranks

01
Normal0 pontos necessários
64
02
Bronze100 pontos necessários
96
03
Silver300 pontos necessários
200
04
Gold1.600 pontos necessários
320
05
Diamond3.200 pontos necessários
480
06
Super5.000 pontos necessários
560
07
Ultra7.500 pontos necessários
640
08
Hyper10.500 pontos necessários
800
09
Master ★★★25.000 pontos necessários
1000
10
Guildmaster100.000 pontos necessários
1000