Mystery Dungeon: Rescue Team
- Power
- —
- Accuracy
- 100%
- PP
- 12
The user and the target gain the Destiny Bond status. The target sustains the same damage as the user in this state.
- Range
- Enemy in front, cuts corners
- Strikes
- 1
- Weight
- 15
Destiny Bond is a Ghost-type, Status-class Move. Review its attributes, effect, game availability and every Pokémon able to learn it.
If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
The user.
If the user faints before its next move, the Pokémon that fainted it will automatically faint. End-of-turn damage is ignored. This move cannot be selected by Assist or Metronome.
Technical behavior, availability and special interactions for this move.
Rules that affect how this move interacts with abilities, items and other moves.
Compare the game-specific behavior of this move across the Mystery Dungeon version groups in which data is available.
These values belong to Mystery Dungeon. They are intentionally separate from the main-series attributes shown above.
The user and the target gain the Destiny Bond status. The target sustains the same damage as the user in this state.
Gives the user and the target a Destiny Bond status, which links the health of the user to the target. If the user takes damage, the target sustains the same amount of damage.
Gives the user and the target a Destiny Bond status, which links the health of the user to the target. If the user takes damage, the target sustains the same amount of damage.
The user and target gain a Destiny Bond, linking their health. If the user is damaged, the target sustains the same damage.
The enemy takes the damage that you have taken for a while.
See how this move, its values and official descriptions changed across the games.
Review compatible Pokémon, their learning method and the game version used as reference.