Mystery Dungeon: Rescue Team
- Power
- —
- Accuracy
- 25%
- PP
- 15
Inflicts the Perish Song status on all foes on the floor. The affected foes faint after several turns.
- Range
- Enemies on the floor
- Strikes
- 1
- Weight
- 10
Perish Song is a Normal-type, Status-class Move. Review its attributes, effect, game availability and every Pokémon able to learn it.
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Every Pokémon on the field.
Every Pokémon is given a counter that starts at 3 and decreases by 1 at the end of every turn, including this one. When a Pokémon’s counter reaches zero, that Pokémon faints. A Pokémon that leaves the field will lose its counter; its replacement does not inherit the effect, and other Pokémon’s counters remain. This effect is passed on by Baton Pass. This move cannot be copied by Mirror Move.
Technical behavior, availability and special interactions for this move.
Rules that affect how this move interacts with abilities, items and other moves.
Compare the game-specific behavior of this move across the Mystery Dungeon version groups in which data is available.
These values belong to Mystery Dungeon. They are intentionally separate from the main-series attributes shown above.
Inflicts the Perish Song status on all foes on the floor. The affected foes faint after several turns.
Afflicts all enemies on the floor with a Perish Song status condition. All Pokémon with the Perish Song status faint after several turns.
Afflicts all enemies on the floor with a Perish Song status condition. All Pokémon with the Perish Song status faint after several turns.
It afflicts all foes on the floor with Perish Song. All Pokémon with Perish Song status will faint after several turns.
Enemies affected by this attack faint in 3 turns.
See how this move, its values and official descriptions changed across the games.
Review compatible Pokémon, their learning method and the game version used as reference.