Mystery Dungeon: Rescue Team
- Power
- —
- Accuracy
- 100%
- PP
- 9
Causes paralysis in the target. A Pokémon affected by paralysis is incapable of attacking or using moves.
- Range
- Enemy in front
- Strikes
- 1
- Weight
- 15
Disable is a Normal-type, Status-class Move. Review its attributes, effect, game availability and every Pokémon able to learn it.
For four turns, the target will be unable to use whichever move it last used.
One other Pokémon on the field, selected by the trainer.
Disables the target’s last used move, preventing its use for 4–7 turns, selected at random, or until the target leaves the field. If the target hasn’t used a move since entering the field, if it tried to use a move this turn and failed, if its last used move has 0 PP remaining, or if it already has a move disabled, this move will fail.
Technical behavior, availability and special interactions for this move.
Rules that affect how this move interacts with abilities, items and other moves.
Compare the game-specific behavior of this move across the Mystery Dungeon version groups in which data is available.
These values belong to Mystery Dungeon. They are intentionally separate from the main-series attributes shown above.
Causes paralysis in the target. A Pokémon affected by paralysis is incapable of attacking or using moves.
Afflicts the target with a Paralysis status. A Pokémon with the Paralysis status condition has slowed movement and is incapable of action.
Afflicts the target with a Paralysis status. A Pokémon with the Paralysis status condition has slowed movement and is incapable of action.
It afflicts the enemy with Paralysis. A Paralyzed Pokémon has slowed movement and can't take action.
It seals the move the enemy last used and prevents the enemy from using it.
See how this move, its values and official descriptions changed across the games.
Review compatible Pokémon, their learning method and the game version used as reference.