Generation I · Move No. 50

Disable

Desativar

Disable is a Normal-type, Status-class Move. Review its attributes, effect, game availability and every Pokémon able to learn it.

Power
100% Accuracy
20 PP
#0050 Disable
Overview

Move description

For four turns, the target will be unable to use whichever move it last used.

Overview

Target

Selected Pokémon

One other Pokémon on the field, selected by the trainer.

Overview

Effect

Disables the target’s last used move, preventing its use for 4–7 turns, selected at random, or until the target leaves the field. If the target hasn’t used a move since entering the field, if it tried to use a move this turn and failed, if its last used move has 0 PP remaining, or if it already has a move disabled, this move will fail.

Battle mechanics

Technical behavior, availability and special interactions for this move.

Generation I Kanto
Category Unique effect
Priority 0
Condition Disable
Turns 4

Availability

Main series

Interactions

Rules that affect how this move interacts with abilities, items and other moves.

Blocked by Detect and Protect Reflectable Copied by Mirror Move Ignores Substitute Mental effects
Mystery Dungeon data

Disable across Mystery Dungeon

Compare the game-specific behavior of this move across the Mystery Dungeon version groups in which data is available.

These values belong to Mystery Dungeon. They are intentionally separate from the main-series attributes shown above.

Version group

Mystery Dungeon: Explorers of Time and Darkness

#59
Power
0
Accuracy
100%
PP
9

Afflicts the target with a Paralysis status. A Pokémon with the Paralysis status condition has slowed movement and is incapable of action.

Range
Front
Target
Enemy
Critical rate
8%
Weight
15
Status Taunt Magic Coat
Version group

Mystery Dungeon: Explorers of Sky

#59
Power
0
Accuracy
100%
PP
9

Afflicts the target with a Paralysis status. A Pokémon with the Paralysis status condition has slowed movement and is incapable of action.

Range
Front
Target
Enemy
Critical rate
8%
Weight
15
Status Taunt Magic Coat
Version group

Gates to Infinity

#50
Power
0 Maximum 0
Accuracy
90% Maximum 98%
PP
17 Maximum 50

It seals the move the enemy last used and prevents the enemy from using it.

Range
Front
Target
Enemy
Status

History across games

See how this move, its values and official descriptions changed across the games.

18 versions Latest: Scarlet / Violet 2 changes
Community

Would you recommend Disable?

Compatibility

Pokémon that learn Disable

Review compatible Pokémon, their learning method and the game version used as reference.

1–24 of 131 Pokémon Page 1 of 6