Generation II · Move No. 227

Encore

Encore is a Normal-type, Status-class Move. Review its attributes, effect, game availability and every Pokémon able to learn it.

Power
100% Accuracy
5 PP
#0227 Encore
Overview

Move description

The user compels the target to keep using the move it encored for three turns.

Overview

Target

Selected Pokémon

One other Pokémon on the field, selected by the trainer.

Overview

Effect

The next 4–8 times (selected at random) the target attempts to move, it is forced to repeat its last used move. If the selected move allows the trainer to select a target, an opponent will be selected at random each turn. If the target is prevented from using the selected move by some other effect, Struggle will be used instead. This effect ends if the selected move runs out of PP. If the target hasn’t used a move since entering the field, if it tried to use a move this turn and failed, if it does not know the selected move, or if the selected move has 0 PP remaining, this move will fail. If the target’s last used move was Encore, Mimic, Mirror Move, Sketch, Struggle, or Transform, this move will fail.

Battle mechanics

Technical behavior, availability and special interactions for this move.

Generation II Johto
Category Unique effect
Priority 0

Availability

TR Main series

Location: Max Raid Battle Reward - Watt Trader - 2000W

View games with Machines that teach this Move

Interactions

Rules that affect how this move interacts with abilities, items and other moves.

Blocked by Detect and Protect Reflectable Copied by Mirror Move Ignores Substitute Mental effects

History across games

See how this move, its values and official descriptions changed across the games.

18 versions Latest: Scarlet / Violet
Community

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Compatibility

Pokémon that learn Encore

Review compatible Pokémon, their learning method and the game version used as reference.

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