Mystery Dungeon: Rescue Team
- Power
- —
- Accuracy
- 101%
- PP
- 13
Changes the dungeon floor's weather to Hail for several turns.
- Range
- Pokémon on the floor
- Strikes
- 1
- Weight
- 15
Hail is a Ice-type, Status-class Move. Review its attributes, effect, game availability and every Pokémon able to learn it.
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
The entire field. Affects all Pokémon.
Changes the weather to hail for five turns, during which non-Ice Pokémon are damaged for 1/16 their max HP at the end of every turn. If the user is holding Icy Rock, this effect lasts for eight turns. Blizzard has 100% accuracy. If the target has used Detect or Protect, Blizzard has a (100 - accuracy)% chance to break through the protection. Moonlight, Morning Sun, and Synthesis heal only 1/4 of the user’s max HP. Pokémon with Snow Cloak are exempt from this effect’s damage.
Technical behavior, availability and special interactions for this move.
Location: Pokemon Center next to Route 6 at Hammerlocke (10000)
View games with Machines that teach this MoveCompare the game-specific behavior of this move across the Mystery Dungeon version groups in which data is available.
These values belong to Mystery Dungeon. They are intentionally separate from the main-series attributes shown above.
Changes the dungeon floor's weather to Hail for several turns.
Changes the floor's weather to a Hail condition.
Changes the floor's weather to a Hail condition.
It changes the floor's weather to Hail.
It keeps damaging all Pokémon except Ice types.
See how this move, its values and official descriptions changed across the games.
Review compatible Pokémon, their learning method and the game version used as reference.