Mystery Dungeon: Rescue Team
- Power
- —
- Accuracy
- 100%
- PP
- 16
Prevents the targeted Pokémon while it remains on the floor from using the last move it used.
- Range
- Enemy in front
- Strikes
- 1
- Weight
- 15
Torment is a Dark-type, Status-class Move. Review its attributes, effect, game availability and every Pokémon able to learn it.
The user torments and enrages the target, making it incapable of using the same move twice in a row.
One other Pokémon on the field, selected by the trainer.
Prevents the target from attempting to use the same move twice in a row. When the target leaves the field, this effect ends. If the target is forced to attempt a repeated move due to Choice Band, Choice Scarf, Choice Specs, Disable, Encore, Taunt, only having PP remaining for one move, or any other effect, the target will use Struggle instead. The target is then free to use the forced move next turn, as it didn’t use that move this turn.
Technical behavior, availability and special interactions for this move.
Rules that affect how this move interacts with abilities, items and other moves.
Compare the game-specific behavior of this move across the Mystery Dungeon version groups in which data is available.
These values belong to Mystery Dungeon. They are intentionally separate from the main-series attributes shown above.
Prevents the targeted Pokémon while it remains on the floor from using the last move it used.
Prevents the target from using the last move it used. The effect persists as long as the target remains on the floor.
Prevents the target from using the last move it used. The effect persists as long as the target remains on the floor.
The target is prevented from using the last move it used until the next floor.
It seals the move an enemy last used and prevents the enemy from using it.
See how this move, its values and official descriptions changed across the games.
Review compatible Pokémon, their learning method and the game version used as reference.