Generation V · Move No. 478

Magic Room

Magic Room is a Psychic-type, Status-class Move. Review its attributes, effect, game availability and every Pokémon able to learn it.

Power
Accuracy
10 PP
#0478 Magic Room
Overview

Move description

The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.

Overview

Target

Entire field

The entire field. Affects all Pokémon.

Overview

Effect

For five turns (including this one), passive effects of held items are ignored, and Pokémon will not use their held items.

Battle mechanics

Technical behavior, availability and special interactions for this move.

Generation V Unova
Category Effect on the whole field
Priority 0

Availability

TM Main series

Location: Buy from the lady rightside of the Battletower in Wyndon (500000)

View games with Machines that teach this Move

Interactions

Rules that affect how this move interacts with abilities, items and other moves.

Copied by Mirror Move

History across games

See how this move, its values and official descriptions changed across the games.

10 versions Latest: Scarlet / Violet 1 change
Community

Would you recommend Magic Room?

Compatibility

Pokémon that learn Magic Room

Review compatible Pokémon, their learning method and the game version used as reference.

49–72 of 87 Pokémon Page 3 of 4