National No. 835

Yamper

Puppy Pokémon

Generation VIII
0.3 m Size
13.5 kg Weight
2 Abilities
#0835
Yamper

Description

This gluttonous Pokémon only assists people with their work because it wants treats. As it runs, it crackles with electricity.

Abilities

Ability 1

Ball Fetch

If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.

Hidden Ability

Rattled

Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.

Technical Specs

Physical Characteristics
Size 0.3 m / 0'98"
Weight 13.5 kg / 29.76 lbs
Color Yellow
Body
Quadruped Pokémon with a quadruped body
Training & Growth
Base happiness 50
Base experience 54
Maximum Experience 800.000
Experience Rated as fast
Breeding & Reproduction
Egg Groups Field
Base Egg Cycle 20
Steps to Hatch Egg hatches with 5120 Steps
Gender / Breeding Male: 50% / Female: 50%
Catch Rates
Base Catch Rate 255
Catch Chances

has a 43.9% capture chance

has a 59.5% capture chance

has a 73.8% capture chance

Calculation for the most recent games, assuming the Pokémon has 100% HP, no status condition, and no critical capture.

Form and origin
Origin Generation VIII / Galar
Available since Sword / Shield · Generation VIII
Form Yamper
Form type Default form
Names in other languages

Official names and readings used across the games' different localizations.

English Yamper
French Voltoutou
German Voldi
Spanish Yamper
Italian Yamper
Japanese ワンパチ Wanpachi
Korean 멍파치 Meongpachi
Chinese 來電汪 / 来电汪 Lòihdihnwōng · Láidiànwāng

History across games

See only information that changed between generations and mechanics from classic games.

Latest official description

This Pokémon is very popular as a herding dog in the Galar region. As it runs, it generates electricity from the base of its tail.

2 descriptions

Evolutionary Chain

Yamper
Nº835
Boltund
Nº836 Yamper · Lv. 25

Breeding Compatibility ("Breeds With")

These Pokémon share the same egg group and can breed with the selected one:

Bases from Yamper

Status
Base
EVs
Progress
Lv 50 (Min - Max)
Lv 100 (Min - Max)
Life
59
+1 EV
119 - 166
228 - 322
Attack
45
-
45 - 106
85 - 207
Defense
50
-
49 - 112
94 - 218
Sp Attack.
40
-
40 - 101
76 - 196
Defense Esp.
50
-
49 - 112
94 - 218
Speed
26
-
27 - 85
51 - 166
Total
270
+1 EV
-
-
Life +1 EV
59
Lv 50: 119 - 166 Lv 100: 228 - 322
At.
45
Lv 50: 45 - 106 Lv 100: 85 - 207
Df.
50
Lv 50: 49 - 112 Lv 100: 94 - 218
At. Esp.
40
Lv 50: 40 - 101 Lv 100: 76 - 196
Df. Esp.
50
Lv 50: 49 - 112 Lv 100: 94 - 218
Vel.
26
Lv 50: 27 - 85 Lv 100: 51 - 166
Total +1 EV
270

Values calculated for the most recent games. The minimum assumes 0 IVs, 0 EVs, and a hindering Nature; the maximum assumes 31 IVs, 252 EVs, and a beneficial Nature. HP is not affected by Nature. The EVs column shows the species' EV yield.

Moves

Tackle No.33 · Level up
Class Physical Moves
Learning
Level 1
PP 35
Attack 40
Hit 100%
Tail Whip No.39 · Level up
Class Status Moves
Learning
Level 1
PP 30
Attack -
Hit 100%
Nuzzle No.609 · Level up
Class Physical Moves
Learning
Level 5
PP 20
Attack 20
Hit 100%
Bite No.44 · Level up
Class Physical Moves
Learning
Level 10
PP 25
Attack 60
Hit 100%
Roar No.46 · Level up
Class Status Moves
Learning
Level 15
PP 20
Attack -
Hit -
Spark No.209 · Level up
Class Physical Moves
Learning
Level 20
PP 20
Attack 65
Hit 100%
Charm No.204 · Level up
Type Fairy
Class Status Moves
Learning
Level 26
PP 20
Attack -
Hit 100%
Crunch No.242 · Level up
Class Physical Moves
Learning
Level 30
PP 15
Attack 80
Hit 100%
Charge No.268 · Level up
Class Status Moves
Learning
Level 35
PP 20
Attack -
Hit -
Wild Charge No.528 · Level up
Class Physical Moves
Learning
Level 40
PP 15
Attack 90
Hit 100%
Play Rough No.583 · Level up
Type Fairy
Class Physical Moves
Learning
Level 45
PP 10
Attack 90
Hit 90%