When a Pokémon with Chilling Neigh directly causes another Pokémon (including allies) to faint by using a damaging move, its Attack is increased by one stage. If its Attack is already at +6 stages, Chilling Neigh will not activate.
If the Pokémon has 100% HP, you have 0.4% chances of capture
EVs
Status
0
100
3
145
0
130
0
65
0
110
0
30
3
580
LV. 50
LV. 100
160 - 207
310 - 404
135 - 177
266 - 350
121 - 163
238 - 323
63 - 105
121 - 206
103 - 145
202 - 287
31 - 73
58 - 143
LV. 50
LV. 100
160 - 207
310 - 404
150 - 197
295 - 389
135 - 182
265 - 359
70 - 117
135 - 229
115 - 162
225 - 319
35 - 82
65 - 159
LV. 50
LV. 100
160 - 207
310 - 404
165 - 217
325 - 428
148 - 200
291 - 394
77 - 128
148 - 251
126 - 178
247 - 350
38 - 90
71 - 174