National No. 827

Nickit

Fox Pokémon

Generation VIII
0.6 m Size
8.9 kg Weight
3 Abilities
#0827
Nickit

Description

Cunning and cautious, this Pokémon survives by stealing food from others. It erases its tracks with swipes of its tail as it makes off with its plunder.

Abilities

Ability 1

Run Away

Ensures success fleeing from wild battles.

Ability 2

Unburden

Doubles Speed upon using or losing a held item.

Hidden Ability

Stakeout

This Pokémon's moves have double power against Pokémon that switched in this turn.

Technical Specs

Physical Characteristics
Size 0.6 m / 1'97"
Weight 8.9 kg / 19.62 lbs
Color Brown
Body
Quadruped Pokémon with a quadruped body
Training & Growth
Base happiness 50
Base experience 49
Maximum Experience 800.000
Experience Rated as fast
Breeding & Reproduction
Egg Groups Field
Base Egg Cycle 15
Steps to Hatch Egg hatches with 3840 Steps
Gender / Breeding Male: 50% / Female: 50%
Catch Rates
Base Catch Rate 255
Catch Chances

has a 43.9% capture chance

has a 59.5% capture chance

has a 73.8% capture chance

Calculation for the most recent games, assuming the Pokémon has 100% HP, no status condition, and no critical capture.

Form and origin
Origin Generation VIII / Galar
Available since Sword / Shield · Generation VIII
Form Nickit
Form type Default form
Names in other languages

Official names and readings used across the games' different localizations.

English Nickit
French Goupilou
German Kleptifux
Spanish Nickit
Italian Nickit
Japanese クスネ Kusune
Korean 훔처우 Humcheou
Chinese 偷兒狐 / 狡小狐 Tāuyìhwùh · Tōu'érhú

History across games

See only information that changed between generations and mechanics from classic games.

Latest official description

Aided by the soft pads on its feet, it silently raids the food stores of other Pokémon. It survives off its ill-gotten gains.

2 descriptions

Evolutionary Chain

Nickit
Nº827
Thievul
Nº828 Nickit · Lv. 18

Breeding Compatibility ("Breeds With")

These Pokémon share the same egg group and can breed with the selected one:

Bases from Nickit

Status
Base
EVs
Progress
Lv 50 (Min - Max)
Lv 100 (Min - Max)
Life
40
-
100 - 147
190 - 284
Attack
28
-
29 - 88
54 - 170
Defense
28
-
29 - 88
54 - 170
Sp Attack.
47
-
46 - 108
89 - 212
Defense Esp.
52
+1 EV
51 - 114
98 - 223
Speed
50
-
49 - 112
94 - 218
Total
245
+1 EV
-
-
Life
40
Lv 50: 100 - 147 Lv 100: 190 - 284
At.
28
Lv 50: 29 - 88 Lv 100: 54 - 170
Df.
28
Lv 50: 29 - 88 Lv 100: 54 - 170
At. Esp.
47
Lv 50: 46 - 108 Lv 100: 89 - 212
Df. Esp. +1 EV
52
Lv 50: 51 - 114 Lv 100: 98 - 223
Vel.
50
Lv 50: 49 - 112 Lv 100: 94 - 218
Total +1 EV
245

Values calculated for the most recent games. The minimum assumes 0 IVs, 0 EVs, and a hindering Nature; the maximum assumes 31 IVs, 252 EVs, and a beneficial Nature. HP is not affected by Nature. The EVs column shows the species' EV yield.

Moves

Tail Whip No.39 · Level up
Class Status Moves
Learning
Level 1
PP 30
Attack -
Hit 100%
Quick Attack No.98 · Level up
Class Physical Moves
Learning
Level 1
PP 30
Attack 40
Hit 100%
Beat Up No.251 · Level up
Class Physical Moves
Learning
Level 4
PP 10
Attack -
Hit 100%
Hone Claws No.468 · Level up
Class Status Moves
Learning
Level 8
PP 15
Attack -
Hit -
Snarl No.555 · Level up
Class Special Moves
Learning
Level 12
PP 15
Attack 55
Hit 95%
Assurance No.372 · Level up
Class Physical Moves
Learning
Level 16
PP 10
Attack 60
Hit 100%
Nasty Plot No.417 · Level up
Class Status Moves
Learning
Level 20
PP 20
Attack -
Hit -
Sucker Punch No.389 · Level up
Class Physical Moves
Learning
Level 24
PP 5
Attack 70
Hit 100%
Night Slash No.400 · Level up
Class Physical Moves
Learning
Level 28
PP 15
Attack 70
Hit 100%
Tail Slap No.541 · Level up
Class Physical Moves
Learning
Level 32
PP 10
Attack 25
Hit 85%
Foul Play No.492 · Level up
Class Physical Moves
Learning
Level 36
PP 15
Attack 95
Hit 100%